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Darkshot

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Everything posted by Darkshot

  1. Tried compatibility mode with ALL the OSs, left it for 2 hours, and still it was frozen PS. its a legal copy
  2. @Simon: > link=topic=65086.msg698161#msg698161 date=1286048418] > I was looking for something less humanoid, just a pile of bones I guess. So that any npc could be used, rather than selecting any specifics… But thanks anyways :P ![](http://www.smeenet.org/randomselect/nxc_sprites/samghost_skeleton.png) NOTE: NOT MINE
  3. @Shadowwulfâ„¢: > He isnt "adding" anymore to EO. > unless you offer 25 golden shining pieces of gold, that wont be worth it. > Stop asking for edits that you can do yourself. > Ranged combat really depends on the game type. > I developed mine in a few hours and it's perfect for what I need, but for a modern style game it would be akward. Do yourself? You haven't heard my sob-story about… THE VISUAL BASIC 6 INSTALLER :cry: Its evil, it... CRASHES
  4. I'll donate £25 if you do all this for me: >! Well, firstly this is Eclipse Origins, so there are no arrows or anything. These are the edits in order of importance >! 1\. I need some way to have beam weapons (like phasers), cannons (like disruptors), and torpedoes (like photon torpedoes). >! You could program this into Origins as new weapon types in the Item Editor, with beam weapons drawing a coloured line to the target and doing vital damage, cannons firing forwards and if hitting the enemy do vital damage (like arrows in EE), and torpedoes firing AT the target and doing vital; damage when they hit. >! Again, it would be REALLY good if you could put this all into the item editor >! 2\. NPCs can do this too >! Instead of travelling to the target and only being able to attack from mele, the NPCs need to fire beam weapons/disruptors/torpedoes from range. It would be REALLY good if you could put this in the NPC editor >! 3\. Faction edits I will give you the faction list I would like. Apparently this is just: >! @Robin: >! > frmEditor_NPC. lstFaction. Go to the 'List' property. Add some new stuff the list. > > Done. >! 4\. GUI Edits >! Both visual and text. I will just be adding images to the GUI and changing some text including the intro text and some menu text, for example changing "Gold" to "Currency" and the window name from "Eclipse Origins" to "Star Trek: Sov >! 5\. Some Custom Items >! Some custom items, ships. These will be one time consumables that will change the player sprite and the player's stats. This too needs to be in the form of a new type of item in the item editor! They also should have a cargo value (see below) and a tickbox which determines whether they can cloak or not. >! 6\. /warpto I need it to be so that when ANY player types /warpto and a map NAME, they will be warped to that map. >! 7\. Cargo System >! A system wherin a ship has a certain "cargo space" value, and every single item in the game has a "cargo space" value. Your inventory cannot take more than the ship's maximum cargo space. This should be an attribute in the Ship custom item. >! 8\. Cloaking >! If a player types /cloak with a cloak-capable ship, they should be unable to fire, but invisible (not even name drawn).
  5. Well, the thing is. They come from Flash Trek: Broken Mirror. A game that has over 3 million hits. If its crap, then crap is what the people want. And you misunderstand, I WAS NOT CRITISIZING YOU I THINK THEY ARE GOOD, THEY ARE JUST NOT MY **STYLE** Okay, I put them in my game! See: ![](http://img29.imageshack.us/img29/733/64871470.jpg)
  6. ![](http://wiki.themanaworld.org/images/d/da/Example-skeleton.png) You could use the ones at the side? NOTE: THIS IS NOT MY SPRITESHEET
  7. **Star Trek: Sovereignty** **Story** The year is 2381, it is 2 years after [The Battle of the Bassen Rift](http://www.youtube.com/watch?v=EeYrkdyW2Cw), and 6 years after the war. The Federation peace talks with the Romulan Star Empire have gone well, and fuelled by their victory in the dominion war, an alliance has been created. The Klingon Empire have taken heavy casualties in the war, and are still rebuilding their fleet. The new Emperor is filled with hatred for the Federation, blaming them for not supporting them in the [Battle of Cardassia](http://www.youtube.com/watch?v=EYcYR950U7k#t=0m39s), and although the Khitomer Accords are still in place, war seems to be an eventuality. The Cardassians are crippled. Half of the population was killed in the Dominion genocides, 90% of the remaining population are unemployed, and they have a small fleet left in orbit. ![](http://img443.imageshack.us/img443/8651/valdorefacesenterprisee.jpg) **Info/Summary** * This is an Eclipse Origins MOG, set in the world of Star Trek * There will be 5 Races (classes) with unique ships, a hope planet, a unique currency and orders (quests) These Races are: > Starfleet (Human) > Imperial Romulan Military (Romulan) > Klingon Defense Force (Klingon) > Cardassian Military (Cardassian) > Ferengi Alliance (Ferengi) * Most races' orders (quests) will be combat based, with the exception of the Ferengi Alliance, which will mostly be trade based * The end-game will have players co-operating to stop the Borg invasion, or Elite Orion Pirates for the Ferengi * It should take approximately 18 hours of gameplay to reach the maximum level, though this will vary ![](http://img176.imageshack.us/img176/6412/34207342.jpg) **Time Era** ![](http://img215.imageshack.us/img215/2949/chart01.jpg) The year is 2381 **Gameplay type** The gameplay is all in space, top-down, although I will possibly add ground if this game works out **Features** THIS is what will make Star Trek: Sovereignty unique, and unlike other Eclipse games: * Refreshing space setting in the greatest sci-fi franchise ever * 6 Races each with unique Ships, Weapons, and Orders (quests) * Beautiful Planets * Cargo system means there is a real use for a bigger ship * Scheduled massive fleet engagements in the neutral zones * 4 different currencies * End-game engagements against **massive** 750x750 pixel Borg Cubes **Post-release Features** After release, these features may be implimented: * Ground gameplay- beam down to cities, and explore new worlds * Conquest- ability to claim unihabited planets, and destroy an enemy empire completely * Much, much, more… **Soundtrack** Currently, this is the menu theme: [Theme](http://www.vic-fontaine.com/MIDI/TREKMEDG.MID) More music will be in different zones, fitting the atmosphere **Recruiting** * **Source Coder(s)** This is the most required job, I really **cannot** get this game going without a Visual Basic 6 coder that is quite proficient :icon_crap: This is what you would be doing: >! 1\. Three weapon types.I think they should be done with buttons. >! CTRL: Fires an Equiped Beam Weapon Delete: Fires an Equiped Cannon Weapon (like what fires past the screen [here](http://www.youtube.com/watch?v=EYcYR950U7k#t=0m57s)) Insert: Fires an Equiped Torpedo Weapon >! So for this we will need 3 new types of items in the Item editor, Beam, Cannon, Torpedo >! Beams need to fire a coloured (color is definable in editor) line to the enemy and do damage (damage is definable in editor) >! Cannons need to fire forwards and use a graphic in a new folder "client\data files\graphics\cannons" If they hit the enemy they need to do damage (definable in editor) >! Torpedoes need to fire AT the target and WHEN they hit do damage (definable in editor). These to need to use a graphic in a new folder "client\data files\graphics\torpedoes" >! Oh also these need to be the three areas of equipable for the player, like instead of helmet, armour, legs ect.. it need to be these 3 >! 2\. NPCs do this too >! NPCs need to be reworked to use the 3 types of weapons above, instead of mele, oh and this needs to be able to be defined in the NPC editor >! 3\. A new type of item called ship >! This needs to be in the item editor and these need to be able to set the player sprite (definable in editor) and SET the player stats (NOT add/subtract them) >! 4\. /warpto I need it to be so that when ANY player types /warpto and a map NAME, they will be warped to that map. >! This needs to be by NAME, NOTTTTTT by map NUMBER. >! 5\. Cargo System >! A system wherin a ship has a certain "cargo space" value, and every single item in the game has a "cargo space" value. Your inventory cannot take more than the ship's maximum cargo space. This should be an attribute in the Ship custom item >! 6\. Cloaking >! They should be unable to fire, but invisible (not even name drawn). You can choose what button this is lol :azn: * **Any other Help** Anyone else that would like to help in ANY way is welcome :azn: If you would like to apply, please PM me! **Credits so Far** Eclipse Origins by [Robin](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=5176) Some information from [Memory Alpha](http://memory-alpha.org/wiki/Portal:Main) Lead Game Designer: [Darkshot](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=14099) Limited Source Coder: [Darkshot](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=14099)
  8. Okay Haylo I'll be honest, your Intrepid class (first one you did) was amazing and I loved it, but your D'Deridex and those new ones are not really my style, I want to keep them like they are with a sort of semi-realistic look, not the style you are now doing :sad: All I was asking was for you to put it into a spritesheet, the intrepid lights were cool, but the lighting on the D'Deridex wasnt :sad:
  9. You spelled 'spare time' wrong in your signature MonkeyGunZ…
  10. Hello I am terrible at making spritesheets and they always fail. I would really appreciate if someone would do it for me, you will go straight into my credits :azn: Here is my image: ![](http://img291.imageshack.us/img291/7404/deridex.png) Yes, I realise it is like 260x192 but please keep it that size lol. Oh and you can smoothen the edges if you want :icon_crap: NOTE: This is mainly addressed to Hayloskien :P
  11. Okay nvm, new question: How do I edit the welcome message when you first open the client :huh: ?
  12. How do I add/edit factions in EO :azn: ?
  13. I know what you mean but I meant for someone to take a REALLY small piece, like only 5 pixels across, I just can't choose what piece to use lol, I have no artistic flare :sad: Oh and it could also be like smoke or something lol, if you can use animated blood
  14. Hello, in eclipse origins there is a great feature where you can have the blood coming out of the character in combat. I am messing around with a sci-fi theme and I am wondering if anyone could use this image to make small hull fragments to replace the "blood": ![](http://img833.imageshack.us/img833/1876/damaged.png) Any help will by very much appreciated and credited. Thank you
  15. Thanks :cheesy: Oh and I meant like just put the sprite into a sheet, not actually MAKE the sprites lol
  16. Wow you really rock at spriting. You are going in my credits :azn: Would you like to be the spriter for my game? If you like sci-fi. Just asking lol.
  17. Thanks! ![](http://img444.imageshack.us/img444/7745/58437980.png) Problem though, there is still a green outline, just an outline. On it: ![](http://img839.imageshack.us/img839/7771/errto.jpg) Oh and also the movement going down and movement to the left has a slight wobble (out of place) :icon_crap: I am NOT good at this
  18. Oh and just to confirm this is what you meant right: ![](http://img835.imageshack.us/img835/5162/86932734.jpg) Its not finished yet obviously lol
  19. LOL I get it now… I feel like such a retard... Off topic, but what do you think of my sci-fi idea?
  20. How would I make an EO character sheet for an item like this: ![](http://img829.imageshack.us/img829/984/intrepid.png) Here is what I TRIED: ![](http://img444.imageshack.us/img444/5017/96529274.png) But that failed. Any and all help is appreciated
  21. It would work with you having made the actual engine, but none of the functionalities of the GUI or editors or anything like that lol. Anyways I was wrong so meh
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