Wortel Angels Posted July 17, 2012 Author Share Posted July 17, 2012 Hi can anyone help me with Draw names in JcSinders engine?I build i Guild but it does not draw the guild name :-(I cant see whats false :( it looks all like on the Tutorial EO 2.0And i think i changed all do D3D8 (DX8)[![](http://www10.pic-upload.de/thumb/17.07.12/1iq8ux9ggfz8.png)](http://www.pic-upload.de/view-15157428/Unbenannt.png.html)And if i create an guild over the Guild menuit create the guild but if i open it again its at the create guild section if i do it it tells me im already in an guild[![](http://www10.pic-upload.de/thumb/17.07.12/b39ti44xmqcz.png)](http://www.pic-upload.de/view-15157719/Unbenannt.png.html)i searched the failure and think its an problem with the text sending and refresh/ save if im in an guild Link to comment Share on other sites More sharing options...
Scott Posted July 17, 2012 Share Posted July 17, 2012 The new engine(3.0) uses a new method to draw text. Link to comment Share on other sites More sharing options...
Wortel Angels Posted July 17, 2012 Author Share Posted July 17, 2012 i changed it look at the first picture ;-)its like the original in EO 3.0 and then the modified Guild string…But because the second picture i think its not sending or reciving oor not saving hmmEdit----The other commands work/guild make name/guild invitee.c.t.It does only not show the guild name and the guild menu does not refresh if i got an guild... Link to comment Share on other sites More sharing options...
Scott Posted July 17, 2012 Share Posted July 17, 2012 Try replacing```GuildString = Player(Index).GuildName```with like```GuildString = "Test Guild"```and move the render_text(the one for guilds) from that if statement (move it under the other render text) and change the texty2 and textx2 to textx and texty in the render_text.Than if it works after that try un doing those changes 1 by 1 till you find the problem than once you know which section is causing it you can try to fix it. Link to comment Share on other sites More sharing options...
Wortel Angels Posted July 17, 2012 Author Share Posted July 17, 2012 Umm now is there standing Test Guild but if i change anything its again going away and not showThats why i think it does not save the .GuildName and thats why its every time at vbNullString…eDIT--Ill goto sleep its 02:27AM at switzerland if anyone know an reason please say it me if i wake up ill try it again... Link to comment Share on other sites More sharing options...
Scott Posted July 17, 2012 Share Posted July 17, 2012 Than make sure the y2/x2 formula match the x/y formula , than adjust the y2(-16) so they don't overlap. Also make sure you remembered to do the part where it sends the guild name with the player data if you forgot that step it wouldn't display it. Like I said though revert the changes step by step first place it back in the if statement, if it does not work in it than you probly forgot to do the step I mentioned above, if not try changing the textx back to textx2, than texty back to texty2. If it stops working on one of those have a look at your formulas you might have copied something over wrong. Link to comment Share on other sites More sharing options...
Wortel Angels Posted July 17, 2012 Author Share Posted July 17, 2012 I dont know whats now better but i removed it and now it works ;-)If you allow will i translate your Guild system into DX8 and release it ok? Link to comment Share on other sites More sharing options...
Scott Posted July 17, 2012 Share Posted July 17, 2012 Please don't repost my guild system I'll do it. That makes it hard for me to release updates I'll update the thread thanks for the offer though. (Done Threads Updated for EO 3.0) Link to comment Share on other sites More sharing options...
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