UzGo Posted July 26, 2012 Author Share Posted July 26, 2012 Hey guys!I wanted to make a bigger sprite with more visible details so one day i decided to make it with more pixels and yeah i really did it woohuu! But then… new problems: it cannot fit with map, i could not make a combine with mask and fringe and other little problems so then i created and idea in my mind: zoom the picscreen :D so okay i did it but... there was problems again :@ - the sprite looked like 80's pixel street fighter.So now i think something else and i wanted to ask you coders.Qestion: Is there a way that can be changed the size of the tiles? I will be so thankful !!! Link to comment Share on other sites More sharing options...
erkro1 Posted July 26, 2012 Share Posted July 26, 2012 If you searched 'Tile size' in the source you would have easily find it, you can edit PIC_X and PIC_Y there. Link to comment Share on other sites More sharing options...
UzGo Posted July 26, 2012 Author Share Posted July 26, 2012 @Erwin:> If you searched 'Tile size' in the source you would have easily find it, you can edit PIC_X and PIC_Y there.I thoung there will be answers like this :) But in my question i meant to change the size of one tile. Link to comment Share on other sites More sharing options...
erkro1 Posted July 26, 2012 Share Posted July 26, 2012 @UzGo:> I thoung there will be answers like this :) But in my question i meant to change the size of one tile.Ah my bad, I understand what you're searching for but I've found the wrong code lol.I think its this part:```' Sprite, item, spell size constantsPublic Const SIZE_X As Long = 32Public Const SIZE_Y As Long = 32```in modConstants, but this will change the size of items and spells too. Link to comment Share on other sites More sharing options...
UzGo Posted July 27, 2012 Author Share Posted July 27, 2012 Yeah I searched in the code and i found something like this. Thanks I appreciated ! :) Link to comment Share on other sites More sharing options...
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