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Tile & Pixel


UzGo
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Hey guys!
I wanted to make a bigger sprite with more visible details so one day i decided to make it  with more pixels and yeah i really did it woohuu! But then… new problems: it cannot fit with map, i could not make a combine with mask and fringe and other little problems so then i created and idea in my mind: zoom the picscreen :D so okay i did it but... there was problems again :@ - the sprite looked like 80's pixel street fighter.So now i think something else and i wanted to ask you coders.

Qestion: Is there a way that can be changed the size of the tiles?  I will be so thankful !!!
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@Erwin:

> If you searched 'Tile size' in the source you would have easily find it, you can edit PIC_X and PIC_Y there.

I thoung there will be answers like this :) But in my question i meant to change the size of one tile.
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@UzGo:

> I thoung there will be answers like this :) But in my question i meant to change the size of one tile.

Ah my bad, I understand what you're searching for but I've found the wrong code lol.
I think its this part:
```
' Sprite, item, spell size constants
Public Const SIZE_X As Long = 32
Public Const SIZE_Y As Long = 32
```
in modConstants, but this will change the size of items and spells too.
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