Ganjika Posted July 27, 2012 Author Share Posted July 27, 2012 My apologies if this has already been asked :P, but is there a limitation on the number of tileset files or item graphics I have? I notice i can't get anything over the default number to work in either. Thanks for reading! Link to comment Share on other sites More sharing options...
Hattrick464 Posted July 27, 2012 Share Posted July 27, 2012 If I do recall Correctly the number of items you can have maximum is 255 (unless you change it in the source) and I think you can have a unlimited number of tilesets. If not that is also 255. Link to comment Share on other sites More sharing options...
Exception Posted July 27, 2012 Share Posted July 27, 2012 @Ace:> If I do recall Correctly the number of items you can have maximum is 255 (unless you change it in the source) and I think you can have a unlimited number of tilesets. If not that is also 255.._., have you actually read the source, more specifically, the single 21 lines of code that handle counting graphics?* * *Well, logically speaking, the NumGRAPHICFILEHERE (Such as NumTileset, NumItems, etc) are a long value, which in VB6, the maximum is ~~4,294,967,295~~ 2,147,483,648So, you're limited to ~~4,294,967,295~~ 2,147,483,648 for each folder of graphics. Not that you'd want to use that much, considering it loads all graphics at the start. The loading times would be horrendous, and I imagine attempting to keep that much graphics in memory would not go down well on any persons computer. =P.Also note, that I've not considered the DDS_*** arrays, and such. This is just on the basis of the array that counts said graphics.However, you say "I notice i can't get anything over the default number to work in either.", and I really doubt you're attempting to use that much graphics, so I'm probably missing the point. If so, mind being a bit more specific? Link to comment Share on other sites More sharing options...
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