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E.O. Damage Calculation


Vortigem
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Is blowing my mind. I have to place an NPC's damage to 100+ to see any at all. I currently have a beginner NPC (level1) set to deal 200 damage and he is hitting anywhere between 11 and 70+ something damage. Is there any easy change for this or can someone point me in the right direction for doing the source work.

I want a Level1 NPC hitting for between 1 and 4 damage or so.

Thanks!
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Make sure you don't have extremely high agility (like by equipping an item). Here's all the stats:

> A: Strength:
> Adds to your max melee hit at [STR / 2]
> Adds to your base melee damage reduction from a successful block at [STR / 2]
> Adds to your base parry rate at [STR * 0.25]
>
> Endurance:
> Adds to your max health at [END * 5]
>
> Intelligence:
> Adds to your max mana at [INT * 10]
>
> Agility:
> Adds to your base armour rating at [AGI * 2]
> Adds to your base dodge rate at [AGI / 83.3]
> Adds to your base crit rate at [AGI / 52.08]
>
> Willpower:
> Adds to your health regen rate at [(WILL * 0.8) + 6]
> Adds to your mana regen rate at [(WILL / 4) + 12.5]
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