Zzbrandon Posted August 30, 2012 Author Share Posted August 30, 2012 Well I thought in Eo 3.0 you can change other players sprites with Admin Panel im afraid you cant any suggestions or ways to script in It can only change your sprite. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted August 30, 2012 Share Posted August 30, 2012 Shouldn't be hard, I'll assume you know what you're doing. If not, I'll let somebody else explain exactly how to do it:Make another textbox, make that textbox's value = the playerindex, and call sub sendsetsprite with that playerindex instead of MyIndex, which is always equal to your player's index. Link to comment Share on other sites More sharing options...
Joyce Posted August 31, 2012 Share Posted August 31, 2012 To be fair, the current admin panel needs to be removed and redone properly with ACTUALLY USEFUL stuff. Not the generic scriptkiddie crap we have on it. Link to comment Share on other sites More sharing options...
Eevee204 Posted August 31, 2012 Share Posted August 31, 2012 > To be fair, the current admin panel needs to be removed and redone properly with ACTUALLY USEFUL stuff. Not the generic scriptkiddie crap we have on it.The admin panel has all the basic stuff, just edit the panel yourself if you really want some advance features ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Joyce Posted August 31, 2012 Share Posted August 31, 2012 > The admin panel has all the basic stuff, just edit the panel yourself if you really want some advance features ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)You misunderstood, it has TOO MUCH unessecary crap by default, and not enough proper features and the layout is abysmal.And I can change it myself mind you, I just figured I'd put this here for reference(Not being the developper and all that). Link to comment Share on other sites More sharing options...
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