Link Posted September 27, 2012 Author Share Posted September 27, 2012 Edit: Taken down, too sloppy. I will make a more efficient tutorial when I get the time.Regards,DeathTheKid Link to comment Share on other sites More sharing options...
Link Posted September 27, 2012 Author Share Posted September 27, 2012 Done editing, for some reason the code messes up hope y'all know how to read carefully. Link to comment Share on other sites More sharing options...
Link Posted September 28, 2012 Author Share Posted September 28, 2012 Bump, sorry to double post, but it's now finished. I'll also explain about switching works and why I now see my old way as complex before it worked like this> You recruit a pokemon and it shows on your team once you click on the picture box you click the box in order to switch back and fourth with the pokemon you were before and the pokemon who's data is stored to that slot. That's the only way I know how to explain it, frankly it was an obsolete way of going about it, but for those of you who can't even get this far, it's better than nothing. Link to comment Share on other sites More sharing options...
draginvoke5 Posted September 28, 2012 Share Posted September 28, 2012 Great I just might try this out! And it'll definitely help out with people's Pokemon projects. Now I'm sure someone will change this code up a bit to make a capturing type thing for basic Pokemon games like Red Version and Blue Version. But for that to happen they will first need to make a battle scene ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
Link Posted September 28, 2012 Author Share Posted September 28, 2012 Oh, I'm sorry, thank for the comment, but you're a bit mistaken..you see the (PMD) at the top stands for Pokemon Mystery Dungeon type games, this system I suppose in a way could help with a catching system, but that's not its purpose. Thanks though ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
or3o Posted September 28, 2012 Share Posted September 28, 2012 why arent code tags working!? Link to comment Share on other sites More sharing options...
Link Posted September 28, 2012 Author Share Posted September 28, 2012 I'm not sure, I did them correctly…it's just messing up like that. Link to comment Share on other sites More sharing options...
Ertzel Posted September 28, 2012 Share Posted September 28, 2012 Each post only allows a certain amount of code tags if I remember correctly. Link to comment Share on other sites More sharing options...
Link Posted September 28, 2012 Author Share Posted September 28, 2012 > Each post only allows a certain amount of code tags if I remember correctly.I don't understand why they do that, doesn't make much sense to have them in that case. Link to comment Share on other sites More sharing options...
TheRexion Posted September 28, 2012 Share Posted September 28, 2012 Nice, I'll definitely be taking a look at the code to learn from it. Thanks for the contribution.Humbly yours,Reks Link to comment Share on other sites More sharing options...
draginvoke5 Posted September 28, 2012 Share Posted September 28, 2012 > Oh, I'm sorry, thank for the comment, but you're a bit mistaken..you see the (PMD) at the top stands for Pokemon Mystery Dungeon type games, this system I suppose in a way could help with a catching system, but that's not its purpose. Thanks though ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)That's what I meant, someone can manipulate this code to make a catching system and then maybe, just maybe someone else will be able to make a battle scene, which would make an up rise of Pokemon games. But yeah I guess I could of explained more. Link to comment Share on other sites More sharing options...
Zopto Posted September 29, 2012 Share Posted September 29, 2012 nice job man ! ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/laugh.png) ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/laugh.png) ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/laugh.png) Link to comment Share on other sites More sharing options...
hisherwin Posted September 29, 2012 Share Posted September 29, 2012 I hardly can't understand the Codes .. Well take a look at this one**Stay in modText****,** **Search for**Public Sub DrawNpcName(ByVal Index As Long)and belownpcnum = MapNpc(Index).numadd…'Noted: This will let us know if the npc type isn't recruitable.:.If Npc(npcnum).Type = NPC_TYPE_NORMAL Then ''recruitment systemSelect Case Npc(npcnum).BehaviourWhat is IIf Npc(npcnum).type = Npc_TYPE_NORMAL ThenWhat is Then?? There is no End If?And at the code , I think you add a Projectiles on it ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) , You should change it.. Because it may confuse someone.. Also the Npc Casting SpellWell I don't think i can try it yet ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) , Can you fix it pls? Link to comment Share on other sites More sharing options...
Link Posted September 29, 2012 Author Share Posted September 29, 2012 There's nothing wrong with it, if you read carefully there's a new type of npc which is either pokemon or normal, that code simply let's us know if the npc is recruit-able or note, don't you read any of the quoted out code? The system works perfectly fine, just put it into your game and if you have problems then you come make a complaint post. Don't just post before you know what you're talking about..the code has absolutely nothing to do with projectiles etc..and learn to read all of the code…"What is IIf Npc(npcnum).type = Npc_TYPE_NORMAL Then What is Then?? There is no End If?">>>>>"Select Case Npc(npcnum).Behaviour" my point is you don't have to understand the code for it to work.Edit: If you actually look in your game code then the code will make more sense. Link to comment Share on other sites More sharing options...
Zopto Posted September 29, 2012 Share Posted September 29, 2012 > There's nothing wrong with it, if you read carefully there's a new type of npc which is either pokemon or normal, that code simply let's us know if the npc is recruit-able or note, don't you read any of the quoted out code? The system works perfectly fine, just put it into your game and if you have problems then you come make a complaint post. Don't just post before you know what you're talking about..the code has absolutely nothing to do with projectiles etc..and learn to read all of the code…"What is IIf Npc(npcnum).type = Npc_TYPE_NORMAL Then What is Then?? There is no End If?">>>>>"Select Case Npc(npcnum).Behaviour" my point is you don't have to understand the code for it to work.> > Edit: If you actually look in your game code then the code will make more sense.agreedall works fine for me just reed carefully ! Link to comment Share on other sites More sharing options...
hisherwin Posted September 30, 2012 Share Posted September 30, 2012 Ok , Then i should retry it.. Sorry for my missreading knowledge. Link to comment Share on other sites More sharing options...
Link Posted March 24, 2013 Author Share Posted March 24, 2013 This post is sloppy and a bit old, needs re-editing. I don't recommend using it at the moment unless you're a very good reader. When it was made my form of writing was not the best. I'll take down this old one and re-do it in a proper manner when I have the time. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now