Shippous Posted October 9, 2012 Author Share Posted October 9, 2012 Ok, that can see dumb, but HOW IN THE WORLD i change that black thing on inventory and skills?Or at least, make it smaller so i can make a cool border to it.That black thing AWAYS expand to the dimensions of the inventory screen |: Link to comment Share on other sites More sharing options...
Joyce Posted October 9, 2012 Share Posted October 9, 2012 Render an image behind it. That's the main issue really. The backdrop is blank on the surface, and it just renders it on there. So if you were to render an image on the surface before the images, it'll come out just fine. Link to comment Share on other sites More sharing options...
Shippous Posted October 9, 2012 Author Share Posted October 9, 2012 And how i do that?.,.. Link to comment Share on other sites More sharing options...
Joyce Posted October 9, 2012 Share Posted October 9, 2012 You're the one using a DirectX8 engine here, not me. Link to comment Share on other sites More sharing options...
Shippous Posted October 9, 2012 Author Share Posted October 9, 2012 Ok. But never founded anything about about rendering.I'll try to learn u-u Link to comment Share on other sites More sharing options...
Joyce Posted October 9, 2012 Share Posted October 9, 2012 The basic idea behind it is that you load a new surface into the client, and render it before rendering the items themselves. Should be able to find plenty examples of how either one of the two things I mentioned is handled inside the engine. Link to comment Share on other sites More sharing options...
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