AlexTCGPro Posted October 20, 2012 Author Share Posted October 20, 2012 Hello!.Long time ago I started making my own custom version of eclipse origins using the source tutorial index, now I have the Nightly eclipse(actually Dragon Eclipse) and I have many new things to learn, so excuse me if I ask something too obvious ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png).I have the lighting's pet system(plus the pet summon system) and I want to know if i can make something like this(if i can, tell me how please):In my game the players can only have one pet, but the pet can be changed by completing quest(quest system), by events(events system), by trading(if possible) and by buying from the shops in game(the summon item).What I want its when the pet change, the skills the player has change according the pet (ex: if you have a fire pet your character can use fire skills).Or if i can make the pet have skills (but I think making the player change skills when he change his pet will be easier).I also wanna know if I can make the pet have his stats like this:```Pet's HP = Pet's HP stat + Owner's HP stat / 2(ex: 10 + 16 / 2 = 18)```I think those things are possible but I don't know how to apply them in my game.(Sorry if I write something wrong, I speak spanish but I think everything in this topic looks fine) Link to comment Share on other sites More sharing options...
abhi2011 Posted October 21, 2012 Share Posted October 21, 2012 Frankly I didn't understand much. But I think i can help you with pet hp thing. Considering if you used Lightnings pet system thennpc(pet num).Hp = npc(pet num).hp + player(myindex).hp /2This is in client side Link to comment Share on other sites More sharing options...
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