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AlexTCGPro

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Everything posted by AlexTCGPro

  1. > You want three frames movement > > Search for it on the forums I want to fix the frames, I only found this http://www.touchofdeathforums.com/community/index.php?/topic/129713-progressive-4-frame-idle-character-animation/page__hl__idle
  2. > Sorry i can't help you but will this be a megaman game? ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Yes ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  3. Hello, I'm was trying to add idle frames to my characters in my project and I succeed, but the frames for the idle has mixed with the walking frames and when the character moves its frames are like this: ![](http://i.imgur.com/gH4Tm.gif) Slow: ![](http://i.imgur.com/vIoxB.gif) I want this: ![](http://i.imgur.com/TmM6F.gif) Can anyone help me? This is the code I use ``` If Player(index).Moving = 0 Then Select Case GetPlayerDir(index) Case DIR_LEFT If (Player(index).xOffset = 0) Then Anim = 8 Case DIR_RIGHT If (Player(index).xOffset = 0) Then Anim = 6 End Select Else ``` I'm using **Project Vertigo Stable**
  4. Hello!. Long time ago I started making my own custom version of eclipse origins using the source tutorial index, now I have the Nightly eclipse(actually Dragon Eclipse) and I have many new things to learn, so excuse me if I ask something too obvious ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png). I have the lighting's pet system(plus the pet summon system) and I want to know if i can make something like this(if i can, tell me how please): In my game the players can only have one pet, but the pet can be changed by completing quest(quest system), by events(events system), by trading(if possible) and by buying from the shops in game(the summon item). What I want its when the pet change, the skills the player has change according the pet (ex: if you have a fire pet your character can use fire skills). Or if i can make the pet have skills (but I think making the player change skills when he change his pet will be easier). I also wanna know if I can make the pet have his stats like this: ``` Pet's HP = Pet's HP stat + Owner's HP stat / 2 (ex: 10 + 16 / 2 = 18) ``` I think those things are possible but I don't know how to apply them in my game. (Sorry if I write something wrong, I speak spanish but I think everything in this topic looks fine)
  5. The pet spawns in a random spot in the map, how can i do to make the pet spawn in front of the player?
  6. fix it! and didn't have to delete my npcs only edit them.
  7. I did everything like you say but… The npcs don't talk anymore D:
  8. @Dremek: > Will someone who already downloaded it, post it again? Somebody?
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