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Tacticalspike
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It's very simple to do actually, you just need to make sure you have your game server up and running at all times on a computer with a static IP Address(OR, if you have no such thing you can use a service such as No-IP to redirect an URL to your Server, as this service catches the changes in your IP and adjusts the DNS accordingly) that is on whenever your server must be oniline.

The second step would be to portforward, this is basically poking a hole in your firewall(s) and router to allow the server to connect and allow connections from the outside world, if you wish to know how to perform this for your specific brand or model of router your best bet would be to google your brand, OR look on a site such as [This](http://www.portforward.com/). Sadly, I can't say much more about this as it is very specific to what router and/or connection you use.

As for your second issue, in general this can be fixed by installing the appropriate Library Files, what version of Eclipse are you trying to run?
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If I understood correctly you'll need the following runtime files: [[Clicky!]](http://jcsnider.freemmorpgmaker.com/Eclipse%20Runtime%20Files%20Installer.exe) (Make sure to read the instructions it gives! And install it in the appropriate directory)

Anyway, to add to publishing your game, you will need to edit Client\Data Files\Config.ini to point to your IP Address([http://www.ipchicken.com/](http://www.ipchicken.com/)) and save it, then test if it works. If it does, you have portforwarded correctly and can zip/rar up your client and share it with your friends! (Make sure to delete every file in the client folder except for **Client.exe, FMOD.dll and the Data Files folder!** The other files are not used by the compiled binary. Also make sure to include the library file installer linked above, they will need to install those as well.)
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Basically what you need to gather is your Router's brand, and it's network location(usually 192.168.1.1 or 192.168.1.254), and log into this using the password for that specific router. (Unless you've changed it, the website I linked to earlier can tell you the default username and/or password for the device.) Then look up the guide to portforward for that specific device on the site I linked earlier, and follow it to forward the port to your computer. (make use of the **ipconfig** command, and the port you've set in your server and client's config files!). It's pretty straightforward once you know how it works!
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I dont always recommend this but since your a very new user, try Hamachi just google it. You and your friends can connect to your hamachi network and then all play on your game server.

If you rly prefer port forwarding, go to portforward.com (or portforwarding.com , i forget) and look for your router. Then look for Eclipse. Lastly, read the instructions. Make sure the port you type is the same as your port in the config file of your server and same with the config on the client folder.
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> Anyway, to add to publishing your game, you will need to edit Client\Data Files\Config.ini to point to your IP Address([http://www.ipchicken.com/](http://www.ipchicken.com/)) and save it, then test if it works. If it does, you have portforwarded correctly and can zip/rar up your client and share it with your friends! (Make sure to delete every file in the client folder except for **Client.exe, FMOD.dll and the Data Files folder!** The other files are not used by the compiled binary. Also make sure to include the library file installer linked above, they will need to install those as well.)
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