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Colonies, a survival sandbox political ORPG


SawQuart
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  • 3 months later...
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> Ok, I haven't made an update thread in a while, so here it goes! I'll list all of the changes we've been working on and the ones we're working on. A lot of the graphics are placeholders, so keep that in mind.
>
> **Dark Hedges* and Waterways** - Swamps
> ![](http://gyazo.com/9f9ee7f547a940e77b6bf8c6c5db7456.png)
>
> **Light Hedges*** - Fertilelands & Forests
> ![](http://i.imgur.com/zQou1hJ.png)
>
> **3 New Mushrooms** - Swamps, Forests, Caves
> ![](http://24.media.tumblr.com/098861b9b85ecdfbc5c0d2158f1aa5c9/tumblr_mp6z5iwPqA1qmy0coo1_1280.png)
>
> **Island-Based World Generation**
> ![](http://25.media.tumblr.com/4dbc809c53937f60864635a1aee910c9/tumblr_mpdxboSVls1qmy0coo1_1280.png)
>
> **Ponds & Lakes**
> ![](http://25.media.tumblr.com/3454ef5e15ed497aef3a95af00289f09/tumblr_mpe1kitw1E1qmy0coo1_1280.png)
>
> **Cauldrons, Drying Racks* & Smoke**
> ![](http://media.indiedb.com/cache/images/games/1/22/21178/thumb_620x2000/updates.gif)
>
> **New UI Layout* w/ Item Descriptions & Hotbar**
> ![](http://25.media.tumblr.com/98f59252578210b34248d54bcf5bb8de/tumblr_mpwtjfdF7Z1qmy0coo1_1280.png)
>
> **Other Stuff**
>
> -Laggy movement fixed
>
> -Animals and dropped items spawn once every 12 hours (explore!)
>
> -Bunnies and chickens less rare (see above)
>
> -All graphics are now stretched in the client
>
> -Reduced RAM usage
>
> -3 types of flowers
>
> -15 new tile transitions
>
> -Ferns
>
> -1 new walking speed
>
> -Walking slightly faster in forests
>
> -Attacking while in boats
>
> -Punching without weapons
>
> -Hiding UI with f1
>
> -Personal claims
>
> **Stuff We're Working On**
>
> -Chasms
>
> -Finite rocks (use quarries)
>
> -The GUI & the new chat
>
> -Animal AI
>
> -New crafting
>
> _*graphics are placeholders_
>
> We would honestly have 200+ new items and objects right now, but we're working on the UI (which takes a LONG time to do). After we're finally finished making it look better (we need to redo a lot of the item graphics and the whole crafting system), we'll be dropping features like there's no tomorrow.
>
> I'm still taking suggestions, by the way :P

Brady asked me to post this from the Colonies Forums: [http://colonies-game.com/forum/](http://colonies-game.com/forum/)
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