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EO base, zoom in.


lordphrozen
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I'm sitting here and trying to create an entire new render_graphics sub, to provide a better view of the game play. and i realize, im probably retarded. theres got to be an easier way.

looking to move from the first shot to the second shot, unless youre in the editor, retaining hte original level of zoom. essentially blowing up everything a perfect 2x.

would there be a simple way to put something…. here:

```

' draw the messages

For i = 1 To MAX_BYTE

If chatBubble(i).active Then

DrawChatBubble i

End If

Next

'BLOW SHIT UP

'BLOW SHIT UP RIGHT HERE.

' Draw the GUI

If Not InMapEditor And Not hideGUI Then DrawGUI

```

inside the render_graphics sub to essentially take the surface, expand it 2x, and offset it ?
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I don't actually think there's an easy way to do it. I tried it myself and in the end I realised a complete rewrite would take less time than trying to do this.
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> For mapediting purposes, it would be nice to toggle back to screenshot 1.
>
> what im looking for is an easy way to zoom in, in some sort of "If InMapEditor Then" condition.

Why not keep one version of the client pre-zoom mod and use it strictly for development/mapping, and the second from the players perspective? Save them to the same folder and give them (and sources) seperate names. wallah.
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