lordphrozen Posted February 10, 2013 Author Share Posted February 10, 2013 I'm sitting here and trying to create an entire new render_graphics sub, to provide a better view of the game play. and i realize, im probably retarded. theres got to be an easier way.looking to move from the first shot to the second shot, unless youre in the editor, retaining hte original level of zoom. essentially blowing up everything a perfect 2x.would there be a simple way to put something…. here:``` ' draw the messages For i = 1 To MAX_BYTE If chatBubble(i).active Then DrawChatBubble i End If Next 'BLOW SHIT UP 'BLOW SHIT UP RIGHT HERE. ' Draw the GUI If Not InMapEditor And Not hideGUI Then DrawGUI```inside the render_graphics sub to essentially take the surface, expand it 2x, and offset it ? Link to comment Share on other sites More sharing options...
MadalinV Posted February 10, 2013 Share Posted February 10, 2013 I would choose the zoomed in version. Link to comment Share on other sites More sharing options...
lordphrozen Posted February 10, 2013 Author Share Posted February 10, 2013 For mapediting purposes, it would be nice to toggle back to screenshot 1.what im looking for is an easy way to zoom in, in some sort of "If InMapEditor Then" condition. Link to comment Share on other sites More sharing options...
Guest Posted February 10, 2013 Share Posted February 10, 2013 I don't actually think there's an easy way to do it. I tried it myself and in the end I realised a complete rewrite would take less time than trying to do this. Link to comment Share on other sites More sharing options...
Vortigem Posted February 11, 2013 Share Posted February 11, 2013 > For mapediting purposes, it would be nice to toggle back to screenshot 1.> > what im looking for is an easy way to zoom in, in some sort of "If InMapEditor Then" condition.Why not keep one version of the client pre-zoom mod and use it strictly for development/mapping, and the second from the players perspective? Save them to the same folder and give them (and sources) seperate names. wallah. Link to comment Share on other sites More sharing options...
lordphrozen Posted February 15, 2013 Author Share Posted February 15, 2013 Having a dev client/ real client, is do able, but at that point so is coding two entire graphics pipelines. This post was about avoiding that. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
lordphrozen Posted February 17, 2013 Author Share Posted February 17, 2013 Ok now what!? This effing glitchy crap is gonna make me go bald.take a look between the wood tiles. The F is going on. power of 2 magnifications are clean. checked set, tiles look good. Link to comment Share on other sites More sharing options...
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