PVJsquad Posted February 24, 2013 Author Share Posted February 24, 2013 I made a new color data in my game that I call CUSTOM COLOR nah script like this```Case 18 'custom dx8Colour = D3DColorARGB(Alpha, Player(MyIndex).Red, Player(MyIndex).Green, Player(MyIndex).Blue)```and its application like this```If GetPlayerAccess(Index) < 1 Then RenderText Font_Default, Name, TextX, TextY, White, 0 'draw energy RenderText Font_Default, LevelString, Text3X, Text3Y, White, 0 Else RenderText Font_Default, Name, TextX, TextY, Custom, 0 'draw energy RenderText Font_Default, LevelString, Text3X, Text3Y, White, 0 End If```is a problem, when I change my favorite color. then the other player was having the privileges more than 0, also change color to what I want.picture>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/dbb72b48bdb5b2787a0ebf36234e4e23.PNG) so, changes were made to the player who changed his colors will affect the other, how to solve it? Link to comment Share on other sites More sharing options...
boyesjs03 Posted February 24, 2013 Share Posted February 24, 2013 Well, correct me if I have misunderstood you due to your bad english but you have only made it so that it changes the colour client side so it will only show on the devs client? Link to comment Share on other sites More sharing options...
Whackeddie99 Posted March 6, 2013 Share Posted March 6, 2013 Does he have the updated client? Link to comment Share on other sites More sharing options...
blkcrow Posted March 10, 2013 Share Posted March 10, 2013 Is custom a global variable? If it is you need a custom variable for everyplayer because if you have only one all the player names will render using the same variable wich means the same color Link to comment Share on other sites More sharing options...
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