dr.grumbles Posted March 9, 2013 Author Share Posted March 9, 2013 hi, ive been fiddling with the Eclipse Event System version of the engine, and ive been having a problem with the logging out of a client.playing around with a couple of machines in my household, ill have the server running fine and dandy, clients log in perfectly fine, but when i close the clients and exit the game, the server does not register that the client has logged off/quit so to speak, so the server assumes the client is still logged in, and that client/account cannot log into the game server unless an admin or server admin disconnects the player/account from the server manually, is there a fix for this?thank to any who can provide help, much appreaciated. Link to comment Share on other sites More sharing options...
Matt Posted March 10, 2013 Share Posted March 10, 2013 Are you using a vanilla Eclipse Event System? If so, does the problem occur on only your machine, or on any machine? Link to comment Share on other sites More sharing options...
dr.grumbles Posted March 10, 2013 Author Share Posted March 10, 2013 Yes, totally vanilla right out of the box, this affects every machine I have tried it on Link to comment Share on other sites More sharing options...
dr.grumbles Posted March 11, 2013 Author Share Posted March 11, 2013 sorry for the double post, but any idea on how to fix this issue? still getting the same problem. Link to comment Share on other sites More sharing options...
Matt Posted March 11, 2013 Share Posted March 11, 2013 Considering nobody else has reported this issue, I believe the problem is with you, not the engine itself. Other than that, I'm afraid I can't help you. Sorry ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) Link to comment Share on other sites More sharing options...
dr.grumbles Posted March 11, 2013 Author Share Posted March 11, 2013 okay, well, considering i haven't altered anything apart from the server's IP address for the clients, im pretty stuck then S: not sure what to do about it.is there a specific way that you could write a small section of code that checks for something like heartbeat packets to see if the client is still connected? Link to comment Share on other sites More sharing options...
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