WiseRock Posted March 26, 2013 Author Share Posted March 26, 2013 How would I convert [http://www.touchofdeathforums.com/community/index.php?/topic/127116-map-tile-animations-client-does-all-the-work/unread/](http://www.touchofdeathforums.com/community/index.php?/topic/127116-map-tile-animations-client-does-all-the-work/unread/) to DX8 Link to comment Share on other sites More sharing options...
WiseRock Posted March 26, 2013 Author Share Posted March 26, 2013 bump? Link to comment Share on other sites More sharing options...
abhi2011 Posted March 26, 2013 Share Posted March 26, 2013 We won't spoon-feed you. We can help if you have something like a base. (A basic knowledge of DX8 with VB or some basic code set up)Go learn DX8 if you haven't. (Try some basic rendering of pictures on to the screen. Any random pic would do.) Link to comment Share on other sites More sharing options...
WiseRock Posted March 26, 2013 Author Share Posted March 26, 2013 I got it up to this but when i put the code```If GetTickCount Mod 1000 < 500 Then ' skip tile? If (.Layer(MapLayer.MaskAnim).Tileset > 0 And .Layer(MapLayer.MaskAnim).Tileset <= NumTileSets) And (.Layer(MapLayer.MaskAnim).x > 0 Or .Layer(MapLayer.MaskAnim).y > 0) Then If Autotile(x, y).Layer(i).renderState = RENDER_STATE_NORMAL Then ' Draw normally RenderTexture Tex_Tileset(.Layer(i).Tileset), ConvertMapX(x * PIC_X), ConvertMapY(y * PIC_Y), .Layer(i).x * 32, .Layer(i).y * 32, 32, 32, 32, 32, -1 ElseIf Autotile(x, y).Layer(i).renderState = RENDER_STATE_AUTOTILE Then ' Draw autotiles DrawAutoTile i, ConvertMapX(x * PIC_X), ConvertMapY(y * PIC_Y), 1, x, y DrawAutoTile i, ConvertMapX((x * PIC_X) + 16), ConvertMapY(y * PIC_Y), 2, x, y DrawAutoTile i, ConvertMapX(x * PIC_X), ConvertMapY((y * PIC_Y) + 16), 3, x, y DrawAutoTile i, ConvertMapX((x * PIC_X) + 16), ConvertMapY((y * PIC_Y) + 16), 4, x, y End If End If```I placed this code in DrawMapTile after```RenderTexture Tex_Tileset(.layer(i).Tileset), ConvertMapX(x * PIC_X), ConvertMapY(y * PIC_Y), .layer(i).x * 32, .layer(i).y * 32, 32, 32, 32, 32, -1 ElseIf Autotile(x, y).layer(i).RenderState = RENDER_STATE_AUTOTILE Then ' Draw autotiles DrawAutoTile i, ConvertMapX(x * PIC_X), ConvertMapY(y * PIC_Y), 1, x, y DrawAutoTile i, ConvertMapX((x * PIC_X) + 16), ConvertMapY(y * PIC_Y), 2, x, y DrawAutoTile i, ConvertMapX(x * PIC_X), ConvertMapY((y * PIC_Y) + 16), 3, x, y DrawAutoTile i, ConvertMapX((x * PIC_X) + 16), ConvertMapY((y * PIC_Y) + 16), 4, x, y End If``` Link to comment Share on other sites More sharing options...
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