troglodite Posted May 11, 2013 Author Share Posted May 11, 2013 Hello! I have the Alatar´s Quest System, and I have a trouble;When I am in a Quest of **Gatering items**, and gater the item, always send me the text "1/X" (where x is the max items that I have to gather)Doesn´t care how much items I gather, is always "1/X"For example, I have to gather 20 Eggs; the TextMessage will be: "_Quest: Eggs - You have 1/20 Eggs_", always ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)Any ideas??This is the code of the Case _QUEST_TYPE_GOGATHER 'Gather X amount of X item._>! ```>! Case QUEST_TYPE_GOGATHER 'Gather X amount of X item.>! If TargetIndex = Quest(QuestNum).Task(ActualTask).Item Then>! >! 'reset the count first>! Player(Index).PlayerQuest(QuestNum).CurrentCount = 0>! >! 'Check inventory for the items>! For i = 1 To MAX_INV>! If GetPlayerInvItemNum(Index, i) = TargetIndex Then>! If Item(i).Type = ITEM_TYPE_CURRENCY Then>! Player(Index).PlayerQuest(QuestNum).CurrentCount = GetPlayerInvItemValue(Index, i)>! Else>! 'If is the correct item add it to the count>! Player(Index).PlayerQuest(QuestNum).CurrentCount = Player(Index).PlayerQuest(QuestNum).CurrentCount + 1>! End If>! End If>! Next>! >! PlayerMsg Index, "Quest: " + Trim$(Quest(QuestNum).Name) + " - You have " + Trim$(Player(Index).PlayerQuest(QuestNum).CurrentCount) + "/" + Trim$(Quest(QuestNum).Task(ActualTask).Amount) + " " + Trim$(Item(TargetIndex).Name), Yellow>! >! If Player(Index).PlayerQuest(QuestNum).CurrentCount >= Quest(QuestNum).Task(ActualTask).Amount Then>! QuestMessage Index, QuestNum, "Task completed", 0>! If CanEndQuest(Index, QuestNum) Then>! EndQuest Index, QuestNum>! Else>! Player(Index).PlayerQuest(QuestNum).CurrentCount = 0>! Player(Index).PlayerQuest(QuestNum).ActualTask = ActualTask + 1>! End If>! End If>! End If>! ``` Link to comment Share on other sites More sharing options...
abhi2011 Posted May 11, 2013 Share Posted May 11, 2013 Make sure that the value is being updated. Also can you complete the quest after you get the eggs? Link to comment Share on other sites More sharing options...
troglodite Posted May 11, 2013 Author Share Posted May 11, 2013 > Make sure that the value is being updated. Also can you complete the quest after you get the eggs?Its about the S and C list in ModEnumerations??And No, I can´t complete it, because Its always in 1/20 eggsBut, I can complete it, If I set 1/1 eggs Link to comment Share on other sites More sharing options...
abhi2011 Posted May 12, 2013 Share Posted May 12, 2013 Replace code with this.```Case QUEST_TYPE_GOGATHER 'Gather X amount of X item. If TargetIndex = Quest(QuestNum).Task(ActualTask).Item Then 'reset the count first 'Player(Index).PlayerQuest(QuestNum).CurrentCount = 0 'Check inventory for the items For i = 1 To MAX_INV If GetPlayerInvItemNum(Index, i) = TargetIndex Then If Item(i).Type = ITEM_TYPE_CURRENCY Then Player(Index).PlayerQuest(QuestNum).CurrentCount = GetPlayerInvItemValue(Index, i) Else 'If is the correct item add it to the count Player(Index).PlayerQuest(QuestNum).CurrentCount = Player(Index).PlayerQuest(QuestNum).CurrentCount + 1 End If End If Next PlayerMsg Index, "Quest: " + Trim$(Quest(QuestNum).Name) + " - You have " + Trim$(Player(Index).PlayerQuest(QuestNum).CurrentCount) + "/" + Trim$(Quest(QuestNum).Task(ActualTask).Amount) + " " + Trim$(Item(TargetIndex).Name), Yellow If Player(Index).PlayerQuest(QuestNum).CurrentCount >= Quest(QuestNum).Task(ActualTask).Amount Then QuestMessage Index, QuestNum, "Task completed", 0 If CanEndQuest(Index, QuestNum) Then EndQuest Index, QuestNum Else Player(Index).PlayerQuest(QuestNum).CurrentCount = 0 Player(Index).PlayerQuest(QuestNum).ActualTask = ActualTask + 1 End If End If End If```That might work. Link to comment Share on other sites More sharing options...
troglodite Posted May 12, 2013 Author Share Posted May 12, 2013 IT **WORKS**! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)Thank you **Abhi**!Solved Link to comment Share on other sites More sharing options...
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