DrNova Posted July 25, 2008 Author Share Posted July 25, 2008 What is it?Zelda is one game most anyone would LOVE to play as an mmo in 2d style, but why is it always destined to failure?The tiles are out there, the sprites to.It doesnt sound like it would be that tough, and its one of the most garunteed to get players, so why do attempts always fail?It would be such a fun game….makes me sad Link to comment Share on other sites More sharing options...
Bobbus Posted July 25, 2008 Share Posted July 25, 2008 Well most people who try to make zelda games are 12 year olds who love zelda, but have no idea how to make a game. That could be a huge contribution.Ive actually been thinking about making a zelda game out of boredom, but im not sure yet. Link to comment Share on other sites More sharing options...
Elder-Bunny Posted July 25, 2008 Share Posted July 25, 2008 Unfortunately most of the people that attempt it suck at making games in general considering they're 10-12 year olds hyped up on fandom.This rings true for most other fan based games, so for the most part…![](http://i78.photobucket.com/albums/j114/Elder-Bunny/Free13.png) Link to comment Share on other sites More sharing options...
kender the great Posted July 25, 2008 Share Posted July 25, 2008 i hate fan games. so unoriginal Link to comment Share on other sites More sharing options...
Elder-Bunny Posted July 25, 2008 Share Posted July 25, 2008 @kender:> i hate fan games. so unoriginalAaaaand, there's that. Link to comment Share on other sites More sharing options...
Rogue Posted July 25, 2008 Share Posted July 25, 2008 i have a completed Zelda game you may remember from ages ago Hyrules Curse, everything done sprites tiles scripts UI blah blah its just sitting on my PC doing bugger all because lets face it… i cba Link to comment Share on other sites More sharing options...
Anna Comnena Posted July 25, 2008 Share Posted July 25, 2008 Because how can you make Hyrule that is recognizable and playable for a bunch of players without having major characters which would break any story continuity from the series itself? Every iteration of Hyrule is different, which one would you pick? Also each iteration really doesn't have too much depth in the gameworld as a whole. The settings are there purely for the stories the games themselves tell, there isn't too much room.For an MMO to work, you need to have an open world that the players can make their own stories in. Hyrule is simply not large enough to do that. And again like I said about fan games it's hard to do that without ruining some continuity in the official series itself - this due to not being much background space in the world. Besides, do you really want to see a game with 100 Links and Zeldas running around? Link to comment Share on other sites More sharing options...
DrNova Posted July 25, 2008 Author Share Posted July 25, 2008 Not neccesarily true.Hell even most the Zelda games themself have zero continuity, all are essentially different stories in differently layed out worlds, with simply the graphical theme and key names kept similar.The land of Hyrule can be pretty much any way you want it, and any story within reasonable limits, since each zelda took major liberties itself. Link to comment Share on other sites More sharing options...
shrig94 Posted July 25, 2008 Share Posted July 25, 2008 Zelda was made to be an rpg, not an **mmo**rpg.I love Zelda because of its storyline, in an rpg a storyline is everything, in a mmorpg a storyline shapes the world but doesn't have the same affect as it does in a mmorpg. Thats why, Zelda fan game= fail. Link to comment Share on other sites More sharing options...
Anna Comnena Posted July 25, 2008 Share Posted July 25, 2008 @DrNova:> Not neccesarily true.> Hell even most the Zelda games themself have zero continuity, all are essentially different stories in differently layed out worlds, with simply the graphical theme and key names kept similar.> > The land of Hyrule can be pretty much any way you want it, and any story within reasonable limits, since each zelda took major liberties itself.Then what would make it Zelda? Link to comment Share on other sites More sharing options...
kender the great Posted July 25, 2008 Share Posted July 25, 2008 @Anna:> Then what would make it Zelda?:O cus you haz a green hatters and a master sword that gives you like 10k stats :) Link to comment Share on other sites More sharing options...
Rogue Posted July 29, 2008 Share Posted July 29, 2008 you say its and RPG, but think about the small scale and then think aboutLegend of Zelda …. the Four Swords Four Link-like people running around hryule but no to kill Ganon... no this was to kill Vatti who appears in L2P OOT, MM and the shitty American animewith time and effort a fan morpg can work successfully but it requires just that.... time and effort Link to comment Share on other sites More sharing options...
Jetblack Angel Posted July 29, 2008 Share Posted July 29, 2008 Vaati wasn't in MM or Ocarina of Time. I don't believe he was in ALttP either. (if that's what you mean by L2P) Link to comment Share on other sites More sharing options...
shrig94 Posted July 29, 2008 Share Posted July 29, 2008 You have a dude in a tunic, trying to save a chick, a princess named zelda, the tri force and a bit of indian culture. And of course the currency is rupees and there is a special object through the course of the game such as the hourglass, the Munich cap, the ocarina, and the wind waker. You also need bombs and a super powerful sword and shield, oh and bottles for faeries, etc…And its hard to implement that stuff in a mmorpg. Link to comment Share on other sites More sharing options...
ENIGMAX Posted July 29, 2008 Share Posted July 29, 2008 the answer is quite simple… no good planning. zelda games take alot of long hard planing every detail of the game out to a perfection.. ofcourse this takes a large number of teams to make it possable or a mastermind of zelda knowledge.. and untill then every attemept at this game will amost certianly fail ... a true epic fail Link to comment Share on other sites More sharing options...
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