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Player Prompt and QueryBox


lucifer1101
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Nobody really uses prompts anymore, it will certainly make your game stand out…. I'm not sure if it will be in a good way, though.
Custom menu's are much more versatile. There's a tutorial that Pickle made a while back, look into that.
http://www.touchofdeathforums.com/smf/index.php/topic,7458.0.html
It was a bit tough for a bit, but after about an hour or two, I could make them functional.
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To answer your original question, yes, someone knows.

http://www.touchofdeathforums.com/smf/index.php/topic,15084.0.html

Prompts and QueryBoxes weren't used even when they were new, largely due to a misunderstanding of how they worked. I personally like them, and have implemented them in several scripts. I'll throw some examples up here in a second.

http://www.touchofdeathforums.com/smf/index.php/topic,14245.0.html
http://www.touchofdeathforums.com/smf/index.php/topic,14589.0.html

I suddenly have an idea for a new siggy.
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While we're on the subject, isn't it also possible to add query boxes onto custom menus, and add "yes" and "no" inputs onto custom menus? o.o

And wow, balliztik, I forgot those guides existed. Might make a prompt or query box myself, xD.
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@HailBlazR:

> While we're on the subject, isn't it also possible to add query boxes onto custom menus, and add "yes" and "no" inputs onto custom menus? o.o

It's possible for a query box, but you have to script a prompt via two separate buttons (which may be simpler).
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