monowolf00 Posted August 30, 2008 Share Posted August 30, 2008 How did you do the stone texture? The temple looks awesome by the way. It reminds me of LoZ Link to comment Share on other sites More sharing options...
Anna Comnena Posted September 1, 2008 Author Share Posted September 1, 2008 Well, I don't remember. The stone walls aren't really drawn though, it's all filters. They were my first tile textures though, back when I was new to tiles and the closest thing I've done is textures for 3d maps. So I didn't know what to do but fiddle with filters. All the newer stuff is more hand-drawn with filters only applied for final detail.I like how the stone looks, it had the look I was going for, of a small uneven stone and mortar structure wall. When I was first thinking the main design of the towns I was playing a lot of Morrowind and I wanted a look similar to Pelagiad and Seyda Neen but without the castles. So it's a style I like, but it does look a bit off, especially with my newer tiles. Maybe I should change the road/causeway walls to something more earthen though I suppose.About the Temples, I like those tiles, I made them similar to the tents. First I drew the objects outline, then I manually shaded the objects and added highlights. Then I saved the originals and then copied them and added either slight noise or a sandstone texture to them, altering the light from the filter to match the shading I drew. This gives it a natural appearance but doesn't overwhelm the semi-cartoonish drawing (which I found you need a little bit of both aesthetics in a 2d game). Link to comment Share on other sites More sharing options...
ENIGMAX Posted September 1, 2008 Share Posted September 1, 2008 sweet very sweet indeed… 10/10 for ingenuity Link to comment Share on other sites More sharing options...
Robin Posted September 1, 2008 Share Posted September 1, 2008 Ew ew ew. Horrible GUI xDHit me up via PM or IM and I'll float all your threads. I er, I mean make you a nicer GUI xD Link to comment Share on other sites More sharing options...
Guest Posted September 1, 2008 Share Posted September 1, 2008 er… i don't really think the roof fits very well. But none the less great job! :P Link to comment Share on other sites More sharing options...
Anna Comnena Posted September 1, 2008 Author Share Posted September 1, 2008 Robin, that isn't the GUI for my game, it's the original GUI for Total Eclipse, which was when I made my ORIGINAL CUSTOM TILESETS. This isn't about GUIs, so why comment on them?slym, do you mean in that TE image or the other images?OK, I'm just going to remove the old image then since people don't seem to read. Link to comment Share on other sites More sharing options...
Khachaturian Posted September 1, 2008 Share Posted September 1, 2008 looks intensethat map 10/10 Link to comment Share on other sites More sharing options...
ENIGMAX Posted September 3, 2008 Share Posted September 3, 2008 Â you all should know by now that Anna is one of the best designers here if not the best. :P Link to comment Share on other sites More sharing options...
Guest Posted September 21, 2008 Share Posted September 21, 2008 srry this is a bit late lol. But I haven't checked this topic in a while… but I meant the tile roof. it sort of hurts my eyes. Link to comment Share on other sites More sharing options...
Robin Posted September 21, 2008 Share Posted September 21, 2008 Slym, stop digging up such old topics >_> Link to comment Share on other sites More sharing options...
janpk Posted September 27, 2008 Share Posted September 27, 2008 good mapping and awesome custom tilesheeti think teh temple dosnt fit into the whole style, looks a bit too modern i thinkbut cool 9,9999999/10 Link to comment Share on other sites More sharing options...
Anna Comnena Posted September 27, 2008 Author Share Posted September 27, 2008 Thanks!HALP I'M DROWNING! glub glub…![](http://img.photobucket.com/albums/v400/annacomnena/gfx/ee27-drown.jpg):PAnyway, I haven't worked on the game as steadily as I should be, but I've finished mapping the outdoor portions of the main city and immediate land around it. Working on the interiors takes awhile though, I'll show some previews shortly. Link to comment Share on other sites More sharing options...
Anna Comnena Posted September 27, 2008 Author Share Posted September 27, 2008 Main floor of an inn/tavern:![](http://img.photobucket.com/albums/v400/annacomnena/gfx/ee27-inn01.jpg)Upstairs:![](http://img.photobucket.com/albums/v400/annacomnena/gfx/ee27-inn02.jpg)One of the private rooms (you can't see the other private rooms but you can "hear" any chatting in the building):![](http://img.photobucket.com/albums/v400/annacomnena/gfx/ee27-inn03.jpg)Unfortunately, after working with my interior tilesets, I've found they are somewhat limited, so it takes longer to make some things, and also there are a few errors in the tilesets, so I will have to work on them some more. It's a never ending process it seems, and it's tiring. I really have to hand it to people like Inquisitor, who can make complete tilesets and just give them out so freely, it's a lot of work. Link to comment Share on other sites More sharing options...
Sean23 Posted September 27, 2008 Share Posted September 27, 2008 so far, looks amazing. keep it up! maybe, "just a suggestion", if you can make it, so when you get to the water, you sprite change into a swiming mode, like a sprite that looks like its swimming? haha its just a suggestion but it looks amazing without aswell. Link to comment Share on other sites More sharing options...
Khachaturian Posted September 27, 2008 Share Posted September 27, 2008 in that first pic you psted in your newest post, that fireplace, i dunno doenst rub me right Link to comment Share on other sites More sharing options...
Anna Comnena Posted September 27, 2008 Author Share Posted September 27, 2008 Well get over it. :PHere is a reclusive settlement in a small but fertile canyon:![](http://img.photobucket.com/albums/v400/annacomnena/gfx/ee27-canyon01.jpg)![](http://img.photobucket.com/albums/v400/annacomnena/gfx/ee27-canyon02.jpg) Link to comment Share on other sites More sharing options...
Sean23 Posted September 27, 2008 Share Posted September 27, 2008 these are the coolest shots eva, haha can you leap over the waterfall o.o Link to comment Share on other sites More sharing options...
Anna Comnena Posted September 27, 2008 Author Share Posted September 27, 2008 No but you can walk behind it. Link to comment Share on other sites More sharing options...
Tyr Posted September 28, 2008 Share Posted September 28, 2008 i like it, rly and u got awesome tils :D Link to comment Share on other sites More sharing options...
shadowwulf Posted September 28, 2008 Share Posted September 28, 2008 the ledges on either side of the waterfal confuse me. Link to comment Share on other sites More sharing options...
Khachaturian Posted September 28, 2008 Share Posted September 28, 2008 @Tyr:> i like it, rly and u got awesome tils :Di thot Tyr said you got awesome tits >.< Link to comment Share on other sites More sharing options...
xeross Posted September 28, 2008 Share Posted September 28, 2008 @Shadowwulf:> the ledges on either side of the waterfal confuse me.That's what i thought.It looks good but the rock like just under the sign on the left side of the map doesn't look good(Not just the placing that whole type of rock), and yes the fireplace looks weird Link to comment Share on other sites More sharing options...
monowolf00 Posted September 29, 2008 Share Posted September 29, 2008 Anna the mapping looks good, although you might want to watermark it so that no-one can rip the tiles. Link to comment Share on other sites More sharing options...
shadowwulf Posted September 29, 2008 Share Posted September 29, 2008 uh? too late?jk jkI have been considering paying for a GFX artist when the time comes…I keep trying to learn but i suck so bad. Link to comment Share on other sites More sharing options...
Anna Comnena Posted September 29, 2008 Author Share Posted September 29, 2008 Thank you for the concern. but it wouldn't be easy for them to derive a working tileset out of my screenshots. The tiles would be incomplete, and extracting proper mask layers out of the screenshots would be too much work to trouble over. Also my tiles don't mix well with other tiles unfortunately. Link to comment Share on other sites More sharing options...
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