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Thinking about skills


shadowwulf
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say i wanted to give a player the ability to detect something.
lets say hidden doors.
Is it possible to make it so it shows as one thing to one player and another to someone else?
like say make a stripted tile that shows as black nothingness behind a wall to a Dwarf, but Elves would see a glow or something behind the door?
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You could do it via animation.
Scripted tile calls animation if their skill is high enough.
As for actual showing a door to one player and not the other, no.
Any scripted map changes are visable to all players, as it becomes a part of the map data.

You could just do it via messaging, aka if skill is high enough call message (you see this)
not as flashy but doable as well and garunteed to show only to required player
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to make it the way you speak of is nearly impossible without trigger… also, personal vew is impossible so it would come to sources...

My Theives' hability to find hidden path is simply a class block... you can do it that way but then, no one can acess it except theives.
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shouldnt be hard to make.
I have a charfile for every player that hold things like modifiers for damage and their status effects and buff timers.
so all i would need to do is put a "seeshidden" attribute.
so then on tile the tiles nearby i would script to see the door if seehidden is 1 or something.
or i could make it a chance.
like 100 is all the time. 0 is never.
some races have like 80 to start and a skill could later make it 100.
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