Oizumi03 Posted September 15, 2008 Author Share Posted September 15, 2008 Okay, so I switched the Sprite.bmp in 2.7 with the TE one (which has a better selection of sprites) and all of a sudden, (everything was working fine), the character sprites started mixing up.Sprite 1 would be sprite 8, but when I got it to work good, it switched on me again. what the fuck? Link to comment Share on other sites More sharing options...
DrNova Posted September 16, 2008 Share Posted September 16, 2008 probably some issue either with your setup in data.ini and what sprite size your using vs what size your sprites actually are, some sort of class.ini sprite information wrong, or your just not saving before you quit after a scripted sprite change and maybe isnt saving the data because you exited out wrong.Who knows, your explination is vauge Link to comment Share on other sites More sharing options...
Oizumi03 Posted September 16, 2008 Author Share Posted September 16, 2008 Well, it's a little hard to explain. So let try again. xPI switched the Sprites.bmp from TE with 2.7 sprites (I like them better).The sprites seemed to work fine untill I tried making the classes have specific sprites. Sprite 17, for example, would look like sprite 8 or something. I got one fixed, but another would change and mess up for some reason.I did finally get it all set, even if some sprites had incorrect numbers, then when I set Mage (since spells didn't work) to invisible, the sprites were mixed up again.How can I fix that? Link to comment Share on other sites More sharing options...
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