Parcherx Posted January 29, 2009 Author Share Posted January 29, 2009 Sorry im really nooby.i dont know much about scripts.there is probably a topic on this already but.im trying to use baron's superquest script.And for that i need to /editnpcmake an npc and set him to scripted 1.but scripted is blocked out.[![](http://img230.imageshack.us/img230/2461/cantselectscriptqu2.png)](http://imageshack.us)[![](http://img230.imageshack.us/img230/cantselectscriptqu2.png/1/w299.png)](http://g.imageshack.us/img230/cantselectscriptqu2.png/1/)I cannot select scripts. or change what scriptAny reason why and how i can fix it?thanks guys. Link to comment Share on other sites More sharing options...
Guest Posted January 29, 2009 Share Posted January 29, 2009 because you havnt chosen scripted in the item or npc stats Link to comment Share on other sites More sharing options...
ddunit Posted January 29, 2009 Share Posted January 29, 2009 You have to put case 1 before your script ;) Link to comment Share on other sites More sharing options...
Akselj Posted January 29, 2009 Share Posted January 29, 2009 @‡DDunit‡:> You have to put case 1 before your script ;)If Quest SuperScript is installed correctly, it should be Case 0\. Like Lord Tipsta said, only thing you would need to do is set behaviour to scripted. Link to comment Share on other sites More sharing options...
Parcherx Posted January 29, 2009 Author Share Posted January 29, 2009 So why cant i set the behavior to scripted? :sad:sorry im still a little confused.And thanks for responding guysi appreciate your time Link to comment Share on other sites More sharing options...
Broken_Paladin Posted January 29, 2009 Share Posted January 29, 2009 Try under behavior you have to change it from whatever it is on (attack on sight, friendly, friendly,shopkeeper,guard) to Scripted.Make sure your npc has stats and hitpoints.Basically script 0 is calling for case 0 in your main, script 1 is calling for case 1,etc.I recently had a similiar problem as well. Link to comment Share on other sites More sharing options...
Akselj Posted January 29, 2009 Share Posted January 29, 2009 @Parcherx:> So why cant i set the behavior to scripted? :sad:@Broken_Paladin:> Try under behavior you have to change it from whatever it is on (attack on sight, friendly, friendly,shopkeeper,guard) to Scripted.See, he already tried but can't, obviously. Link to comment Share on other sites More sharing options...
Parcherx Posted January 29, 2009 Author Share Posted January 29, 2009 Oh. Yeah it works now.It turned out i didnt put the script in properly.Sorry for wasting all your guy's time.Thanks alot.:) Link to comment Share on other sites More sharing options...
Parcherx Posted January 29, 2009 Author Share Posted January 29, 2009 Can you by any chance tell me what these mean.need_count=11_need_num=51_need_val=1give_count=11_num=11_val=301_dur=0like what each one does.IM SO SORRYim such a noob lol. Link to comment Share on other sites More sharing options...
Akselj Posted January 29, 2009 Share Posted January 29, 2009 Need_Count = Total ammount of different items or serveral unstackable items.1_Need_Num = Item number of the first item that is needed.1_Need_Val = Value of the first item that is needed, 0 if item is non-stackable.Give_Count = Total number of items recieved1_Num = Item num of first item that is given1_val = Value of first item that is given, 0 for non-stackable.1_dur = Endurance of first item that is givenDon't worry, I'm just glad to know I can help. And everyone is a newb sometimes. Link to comment Share on other sites More sharing options...
Parcherx Posted January 29, 2009 Author Share Posted January 29, 2009 Thank you. AkselJ! Link to comment Share on other sites More sharing options...
Akselj Posted January 29, 2009 Share Posted January 29, 2009 NP Link to comment Share on other sites More sharing options...
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