TopBanana Posted January 31, 2009 Author Share Posted January 31, 2009 I know how to set them up, but how do you assign them to a shopkeeper? (For Evolution 2.7) Link to comment Share on other sites More sharing options...
Techno 5.0 Posted January 31, 2009 Share Posted January 31, 2009 hmm if i remember right when making an NPC ur able to se that NPcs status.from like attack on sitattack when attackedfriendlyguardand shopkeeperclick on shopkeeperand i think ur able to choose a shop when u talk to themOrrrrwhen u make the npc a shopkeeper they stand stilland u can put the shop around them.when ur editing ur map u can select atributesand there should be a 'Shop' one where you click on it and select a shop and place it around the npc. or something like hat Link to comment Share on other sites More sharing options...
Oizumi03 Posted January 31, 2009 Share Posted January 31, 2009 Shopkeeper is for NPCs while shop is more for objects. I put shopkeepers for like areas outside cities and whatnot, while shops (I build a building first, with a door) and use the building's entrance part for the shop. Link to comment Share on other sites More sharing options...
TopBanana Posted February 2, 2009 Author Share Posted February 2, 2009 Cheers. Link to comment Share on other sites More sharing options...
cheatking Posted February 2, 2009 Share Posted February 2, 2009 @Ninja-Tech:> hmm if i remember right when making an NPC ur able to se that NPcs status.> > from like attack on sit> attack when attacked> friendly> guard> and shopkeeper> > click on shopkeeper> and i think ur able to choose a shop when u talk to them> > Orrrr> when u make the npc a shopkeeper they stand still> and u can put the shop around them.> > when ur editing ur map u can select atributes> and there should be a 'Shop' one where you click on it and select a shop and place it around the npc. or something like hatORYou can make the npc scripted and have goshopping(index, 1) Link to comment Share on other sites More sharing options...
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