anasky Posted February 13, 2009 Author Share Posted February 13, 2009 Well, the title actually explains all :PI'm willing to build a battle system that makes the hp store in the server, and read it after every attack (to avoid CheatEngine), have a choose of 6 pokemons in 1 tile, and you have a certain % when walking on a tile.But, also said before, not for free.This takes 1-2 months for me, so it is normal I ask some money.Please, do not respond if you can't afford it or can't pay through paypal except you're giving critism.EDIT:![](http://i517.photobucket.com/albums/u337/19anasky93/Battlescreenv02.jpg)This is how it will look like. (Dont watch the Digimon things, it was originally made for a Digimon-and-pokemon fusion called Chricic :P).EDIT 2:I made a preview of how I work, this is originally made as an example to Uberbear, but will work here aswell.```Call SendData("loadgainitem" & SEP_CHAR ItemName & END_CHAR)Case "loadgainitem" Dim VarX As String Dim VarY As Integer VarX = ReadINI("ItemNames", (parse$(1)), (App.Path & "\INI_DATA\Items.ini"), vbNullString) VarY = ReadINI("Items", "Item1", (App.Path & "\Accounts\" & GetPlayerName(Index) & "\PlayerData.ini"), vbNullString) On Error Resume If VarX <> "" Then Call WriteINI("Items", "Item1", (VarX), (App.Path & "\Accounts\" & GetPlayerName(Index) & "\PlayerData.ini") If VarY = 0 Then Call WriteINI("Items", "Item1Value", "1", (App.Path & "\Accounts\" & GetPlayerName(Index) & "\PlayerData.ini") Else Call WriteINI("Items", "Item1Value", (VarY + 1), (App.Path & "\Accounts\" & GetPlayerName(Index) & "\PlayerData.ini") End If End IfExit Sub```EDIT: Price Changed.Looking forward, Anasky. Link to comment Share on other sites More sharing options...
Doomsalad Posted February 13, 2009 Share Posted February 13, 2009 that looks pretty nice. BTW, i use cheatengine, and im not sure it will block everything :P Anyways, no one is gonna hack your game unless its pretty big/popular. Also, can you givean example of your work? I might be interested Link to comment Share on other sites More sharing options...
Keebler Elf Posted February 13, 2009 Share Posted February 13, 2009 Actualy his no hacking thing would be a very nice feature. Because you always get that one person who wants to do it just because you can. You only need 40 people to play before someone gets bored and just uses a simple hack to make it more interesting or easyer. Link to comment Share on other sites More sharing options...
Doomsalad Posted February 13, 2009 Share Posted February 13, 2009 yes yes but no one is gonna know about now are they? Sure if you have a few people you might but the chances are abit low. Your game would have to be actually kinda good or who the heck would waste their time to hack? Link to comment Share on other sites More sharing options...
Keebler Elf Posted February 13, 2009 Share Posted February 13, 2009 Actualy the people who hack are the exact kind of people who waste there time doing things for no real good reason. But i will stop talkign because i dont want to spam up anaskys topic. Link to comment Share on other sites More sharing options...
Doomsalad Posted February 13, 2009 Share Posted February 13, 2009 ok one more thing. I still dont get how your *feature* is gonna prevent hacking…. Link to comment Share on other sites More sharing options...
anasky Posted February 14, 2009 Author Share Posted February 14, 2009 Sorry, was gone for 24hours.The system sends your hit to the Server, the server substracts the hit from the health of the enemy, saves it in the App.Path & "Accounts\" & GetPlayerName(Index) & "\enemyhealth.ini" (or the way you want to have it called), and then sends it back. This way, since CheatEngine only works local, it will only work if the server would be an advanced user of CheatEngine (I think, never had one).The 15$ is for the basic one, capture and fight. Any other features will need me to re-check my abilitys and try out.But let's not discuss the price untill you're certain you want it.Looking forward of hearing from you, Anasky. Link to comment Share on other sites More sharing options...
Doomsalad Posted February 14, 2009 Share Posted February 14, 2009 oh i see…EVerything is server-sided eh? Hehe me a pro at cheatengine..I might test out your efficiency sometime later. And actually, there is a way to abuse server-sided things. Like for example, you could get 999999999999999999 money or something and nobody would know because as soon as you log out, they all disappear. Or....Nvm, ill shut up now Link to comment Share on other sites More sharing options...
anasky Posted February 14, 2009 Author Share Posted February 14, 2009 So… actually you were interested in hacking it... Link to comment Share on other sites More sharing options...
Doomsalad Posted February 14, 2009 Share Posted February 14, 2009 no im just messing with you. :cheesy: Just want to show that not everything is hack proof Link to comment Share on other sites More sharing options...
anasky Posted February 14, 2009 Author Share Posted February 14, 2009 Well, let's take the example you say:When you change a value with CheatEngine, which is saved on the server, it's useless, and will get you banned (well, can code that in, takes me a day or two though, with f.e.: 10th time = 10*3% chance of being banned).So, just so I know for sure, you're interested in the system? Link to comment Share on other sites More sharing options...
Doomsalad Posted February 14, 2009 Share Posted February 14, 2009 maybe…depends. Also, how would you detect a value change? If everything was server-sided and i changed my damage hex, i could set it so that i don't do insanely high amounts of damage but just enough to kill the monster. Furthermore, i could edit the monster's attack value and change it to 0...Then i wouldn't even need a damage hack as the monster would not be able to do any damage Link to comment Share on other sites More sharing options...
Agoraphobic Posted February 14, 2009 Share Posted February 14, 2009 Nothing is 100% hackproof, try to think of 1 pc game that doesn't have a hack or 3rd party program for it. Link to comment Share on other sites More sharing options...
Keebler Elf Posted February 14, 2009 Share Posted February 14, 2009 Ya it is. Its called a game made for linux cause no one would know what it is lol. Link to comment Share on other sites More sharing options...
Agoraphobic Posted February 14, 2009 Share Posted February 14, 2009 Touché Keebler. Link to comment Share on other sites More sharing options...
Doomsalad Posted February 14, 2009 Share Posted February 14, 2009 basically, my point is that no game is hack proof. Even if there were no possible hacks or it was insanely difficult to hack, i bet i could still make a bot/trainer/autoer. You just leave it there and it farms for you :D Link to comment Share on other sites More sharing options...
anasky Posted February 14, 2009 Author Share Posted February 14, 2009 @anasky:> to avoid CheatEngineMind going back on-topic?@[SB:> [US] Mr. Tape link=topic=38517.msg371371#msg371371 date=1234633675]> maybe…depends. Also, how would you detect a value change? If everything was server-sided and i changed my damage hex, i could set it so that i don't do insanely high amounts of damage but just enough to kill the monster. Furthermore, i could edit the monster's attack value and change it to 0...Then i wouldn't even need a damage hack as the monster would not be able to do any damageHow I detect a value change?Let's go on your example again :PThe Client doesn't even have an enemystrength. All you see on your screen are some variables sent from the Server. NOTHING is saved on the Client (except for the visual part). Link to comment Share on other sites More sharing options...
Doomsalad Posted February 14, 2009 Share Posted February 14, 2009 /offtopic OMG you didn't send me a Pm :P /offtopic/ontopic you do know there are ways to create packet sniffers, right? Link to comment Share on other sites More sharing options...
anasky Posted February 14, 2009 Author Share Posted February 14, 2009 We're solving the debug thing atm through PM.So, if anyone is still interested, please let me know. Link to comment Share on other sites More sharing options...
Keebler Elf Posted February 14, 2009 Share Posted February 14, 2009 That is a pretty impressive looking system anasky. To bad i am poor and not doign that game. But i do suggest anyone doign a game like that get it. Link to comment Share on other sites More sharing options...
anasky Posted February 15, 2009 Author Share Posted February 15, 2009 Thanks :DI can also code in other various things, but I'll have to try out with it, since I haven't finished it all.I had like 75% of all codes needed for a decent pokemon game (no pokemons though).Also, I'm willing to trade some things for this. Of course, things I need (online) :PFor example: If you want it, but don't have paypal but do live in England, you can PM me and I'll tell you a way how you can get it (still 15$, but payed for a game I play) Link to comment Share on other sites More sharing options...
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