Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

This is SUPER stupid


chickens1127
 Share

Recommended Posts

example…

Sub OnMapLoad(Index, OldMap, NewMap)
      If GetPlayerMap(index) = 2 Then
            Call SetPlayerSprite(index, 5)
      End If
End Sub

just make sure you get it in the Sub OnMapLoad in your main.txt :P and the right sprite things you want and map number
Link to comment
Share on other sites

Well if you're doing to do sea battle, I suggest you put Change Sprite Attribute on your port so when your players try to move from the dock into the water, they change into a ship. You'll need ship sprite though.
And what this does is. Just make your character look like a ship but everything else has not change. And you can also put change sprite.
This is a simple way to do it. If you want a more complex way, you'll need scripting.

Sincerely,
Rithy
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...