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Flying Skill (no script skill needed)


mhedoos
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First of all,This is a Tutorial for making a flying skill not really a skill but you can fly

Here's what you need to do:

Step 1:
Make a sprite and make it sprite 5 (can be any number)
Then make the same sprite but make it flying and let's make it sprite 6

Step 2 :

Make a map
Then make a place a water place…or a mountain or something where that is higher.(where you can fly)

Step 3 :

Before saving map go to attributes and click on class block make it before the water then put Sprite Change to 6 in the water (the floating Sprite) like in this pic :

[![](http://img529.imageshack.us/img529/1220/screenshot1x.th.png)](http://img529.imageshack.us/my.php?image=screenshot1x.png)

step 4 : before saving

make sprite change to 5 (the normal sprite) so when the player gets out from water hes back to the normal sprite

Step 5 :
Save And play!

Regards Mhedoos,
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You will see it on the Attributes : Class Block Allow only the class that can fly like the class is named Hero go to class block and allow only the class hero or what class that can fly

it's on EE 2.7 Never tested on TE.
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I understand cool~
he mean like the sprites 5 is doesnt fly
and when change into sprites 6 it can fly~
can be the characteristic is the sprite 5 doesnt have a wings
and character 6 have wings to fly~
but how do we change the sriptes during the game without the admin control???
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  • 3 months later...
Best is probably to use scripting, then make it Call SetPlayerSprite(index,6) then another case is Call SetPlayerSprite(index,5)
Afterwards you will have to block certain sprites from moving, say your not flying, you can't go over the water.
Maybe a locked class that you get changed to when flying, you get changed back using script GetPlayerClass(index)
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basically you are changing the sprite with them with wings or with some sort of flying sprite with your character attached and you are being allowed to go over everything based on the class you set it for… kind of like how baron? i think it was? did with the admin walking on his maps based on access level..
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  • 5 months later...
Another idea~

If only one specific class can fly, (in animal games, etc.) then you can put a class block right before. So, if you have a bird, if it's flying anyway as the walking sprite, you can just put a class block on the edge of wherever the flying class can go.
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