foxx Posted April 23, 2009 Author Share Posted April 23, 2009 help please. how to do that-be after the fact when you choose a class, in game appear picture with class? For example, in the upper left corner? Link to comment Share on other sites More sharing options...
Smallbro Posted April 23, 2009 Share Posted April 23, 2009 Wouldn't you have to edit the sprites.bump add a little box in the corner of the sprite for each class Soho for elf you would have a elf sprite or whatever and you want a box in the corner edit that sprite to have a box there. (wow I'm confusing) Link to comment Share on other sites More sharing options...
foxx Posted April 23, 2009 Author Share Posted April 23, 2009 something like that:![](http://img136.imageshack.us/img136/4854/12098603.jpg) Link to comment Share on other sites More sharing options...
Admiral Refuge Posted April 23, 2009 Share Posted April 23, 2009 @foxx:> something like that:> ![](http://img136.imageshack.us/img136/4854/12098603.jpg)It could be done with a custom menu, but it wouldn't be that great… Probably sourcing it would be best. Link to comment Share on other sites More sharing options...
Tyr Posted April 23, 2009 Share Posted April 23, 2009 very simple source code:on the frmMirage load put this:```picClass.picture = loadpicture(app.path & "\GFX\class" & getplayerclass(MyIndex) & ".gif")picClass.visible = true```i just wrote this quickly… that will do. Link to comment Share on other sites More sharing options...
foxx Posted April 23, 2009 Author Share Posted April 23, 2009 Server\Source ? can't find frmMirage.. Link to comment Share on other sites More sharing options...
The Oracle Posted April 23, 2009 Share Posted April 23, 2009 frmMirage is client Link to comment Share on other sites More sharing options...
Admiral Refuge Posted April 23, 2009 Share Posted April 23, 2009 They may have named it frmEclipse in EE2.7.4 though Link to comment Share on other sites More sharing options...
foxx Posted April 23, 2009 Author Share Posted April 23, 2009 mm.. sorry.. i'm download source version.. and download microsoft visual basic 6\. and when i edit.. m.. frmMainMenu.FRM and save. in menu nothing changes.. same there frmMainMenu.FRX. this is because of him? if yes, what to do with it? heeeelp, please Link to comment Share on other sites More sharing options...
Admiral Refuge Posted April 24, 2009 Share Posted April 24, 2009 @foxx:> mm.. sorry.. i'm download source version.. and download microsoft visual basic 6\. and when i edit.. m.. frmMainMenu.FRM and save. in menu nothing changes.. same there frmMainMenu.FRX. this is because of him? if yes, what to do with it? heeeelp, pleaseDid you go to File->Make.exe or w/e it's called, or did you go to "Run -> Run will full compile"?Also, remember to make sure that you have a classx.bmp in your \gfx\ folder (eg, if your class is class2, you'll have "class2.bmp") Link to comment Share on other sites More sharing options...
foxx Posted April 24, 2009 Author Share Posted April 24, 2009 if a do File > Make.exe or Run > Run will full compile, error: Complite Error: Sub of Function not defined Link to comment Share on other sites More sharing options...
xeross Posted April 24, 2009 Share Posted April 24, 2009 You should make it use the spritesheet instead of manually loading a custom imageRegards, Xeross Link to comment Share on other sites More sharing options...
foxx Posted April 24, 2009 Author Share Posted April 24, 2009 if i edit frmMainMenu.frm or other…and click Run -> Run will full compile or File->Make.exe.. so error ![](http://img26.imageshack.us/img26/4387/laaaaal.png) Link to comment Share on other sites More sharing options...
Fred Posted April 24, 2009 Share Posted April 24, 2009 When you compiling open Eclipse.vbp not fmrMainMenu Link to comment Share on other sites More sharing options...
foxx Posted April 25, 2009 Author Share Posted April 25, 2009 m.. sorry.. but, how to make a fullscreen? Link to comment Share on other sites More sharing options...
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