sweetboy Posted October 16, 2013 Author Share Posted October 16, 2013 Okay every time i warp to other map it give error Runtime error 9 Script out of range.and when i run it in debug mode it mark at this line If Map.Tile(x, y).Type = TILE_TYPE_BLOCKED And Player(MyIndex).Walkthrough = False Thenoh yeah im using eclipse final frontier Link to comment Share on other sites More sharing options...
sweetboy Posted October 16, 2013 Author Share Posted October 16, 2013 oh yeah and this only happend sometimes not always, but it still annoying Link to comment Share on other sites More sharing options...
abhi2011 Posted October 16, 2013 Share Posted October 16, 2013 Make sure that x is not less than 0 or greater than the max map x. The same for y. Link to comment Share on other sites More sharing options...
Slasheree Posted October 16, 2013 Share Posted October 16, 2013 instead of using MyIndex in 'Player(MyIndex).Walkthrough' try using index:```Player(index).Walkthrough```[EDIT] Never used that version, I might be wrong… Link to comment Share on other sites More sharing options...
sweetboy Posted October 16, 2013 Author Share Posted October 16, 2013 @abhi uhm its it happend when i try warp to other map that more bigger, is there a way to fix it?@_@@Slasheroh kay i will try it Link to comment Share on other sites More sharing options...
Matt Posted October 16, 2013 Share Posted October 16, 2013 > ,…,<>" data-cid="910646" data-time="1381935103">> > instead of using MyIndex in 'Player(MyIndex).Walkthrough' try using index:> > ```> > Player(index).Walkthrough> > ```> [EDIT] Never used that version, I might be wrong…It's used all the time in the client.What side are you using this on? Link to comment Share on other sites More sharing options...
RyokuHasu Posted October 16, 2013 Share Posted October 16, 2013 in the shout box we identified last night its when he was trying to warp from a larger map to a smaller map when the larger one's warp point coords were larger than the the max X or Y of the smaller map. This was a common problem in EO 2.X especially if you increased the movement speed of the players. I myself had this problem all the time, I just never got around to fixing it. Link to comment Share on other sites More sharing options...
sweetboy Posted October 17, 2013 Author Share Posted October 17, 2013 ugh so i think to fix it must make the movement speed slower? Link to comment Share on other sites More sharing options...
RyokuHasu Posted October 17, 2013 Share Posted October 17, 2013 that's the cheap fix, but it only makes the problem show up less, it won't completely solve it and it will still happen sometimes.It's more like sweeping it under the rug rather than a real fix. Link to comment Share on other sites More sharing options...
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