kenny92316 Posted August 19, 2009 Share Posted August 19, 2009 -Online friends will have their names in green. Offline friends will have their names in red. I was working on this, and I didn't get it to work properly. I plan to continue working on it when I have more time, though, since this is a pretty critical part of any friends list.wouldnt you beable to do like findplayer() ? if i remember correctly it checks to see if the player is online. Also wouldnt it be easier to add it into the existing ini file for the players account so they have their own unique friend list? Link to comment Share on other sites More sharing options...
Kimimaru Posted August 19, 2009 Share Posted August 19, 2009 @kenny:> wouldnt you beable to do like findplayer() ? if i remember correctly it checks to see if the player is online.I'm not sure if the **FindPlayer** command works on the Client side, but I'll look into it.@kenny:> Also wouldnt it be easier to add it into the existing ini file for the players account so they have their own unique friend list?Wouldn't it be easier to add what? Each player can have their own unique friend list. Link to comment Share on other sites More sharing options...
kenny92316 Posted August 19, 2009 Share Posted August 19, 2009 well more of what i mean for the 2nd part is it might be a shared friendlist if you use their account(getplayerlogin() not getplayername()) if they have more than 1 character, but good luck with this in getting it how you want it. Link to comment Share on other sites More sharing options...
The Oracle Posted August 19, 2009 Author Share Posted August 19, 2009 if you want to share a friend's list, just add the same people ^_^. not really that hard Link to comment Share on other sites More sharing options...
Kimimaru Posted August 19, 2009 Share Posted August 19, 2009 @kenny:> well more of what i mean for the 2nd part is it might be a shared friendlist if you use their account(getplayerlogin() not getplayername()) if they have more than 1 character, but good luck with this in getting it how you want it.I already got it how I want it. Each character has their own friends list. If you want the account as a whole to have the same friends list, then replace all **GetPlayerName(Index)** statements with **GetPlayerLogin(Index)** statements. Link to comment Share on other sites More sharing options...
Kimimaru Posted August 19, 2009 Share Posted August 19, 2009 EDIT: Completely fixed everything! Link to comment Share on other sites More sharing options...
The Oracle Posted August 20, 2009 Author Share Posted August 20, 2009 make a timer with like a 10000 interval with the online offline code-edit-i have something to keep you busy. – status. there's a combobox (style , dropdown) and you set your status. i.e. Busy, afk, online, etc. It would also be easier with the online/offline becuase you would make your own function and use that in place of the online/offline codes Link to comment Share on other sites More sharing options...
Kimimaru Posted August 20, 2009 Share Posted August 20, 2009 I don't think I'm going to do that, sorry. I have other things to take care of.EDIT: Fixed the online/offline bug, thanks to GodLord.EDIT #2: Also fixed the online/offline recognition, thanks to Robin. There was a small problem with it.EDIT #3: Rewrote the entire code. See the first post on this page for it. Link to comment Share on other sites More sharing options...
unlimited Posted October 2, 2011 Share Posted October 2, 2011 i got no frmMirage Link to comment Share on other sites More sharing options...
Justn Posted October 2, 2011 Share Posted October 2, 2011 Ok first off this is from 2009 and its called frmMain now.. There are 2 other friends systems that are new and work with EO 2.0 search the source tutorials section. Link to comment Share on other sites More sharing options...
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