coolguy007 Posted May 13, 2009 Author Share Posted May 13, 2009 how do i make my weapons animate??? i still aint getting how do do it…what is the use of "grapplehook" and "Bound" checkboxes at the time of weapon editing..?? Link to comment Share on other sites More sharing options...
achap89 Posted May 13, 2009 Share Posted May 13, 2009 Put your game on paperdoll.Grapple hook would be like what it says, you shoot the grapple hook our from your gun or whatever you are using, then it pulls you towards the grapple tile. Bound makes it where the player can not drop the item. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted May 13, 2009 Share Posted May 13, 2009 @coolguy007:> how do i make my weapons animate??? i still aint getting how do do it…> what is the use of "grapplehook" and "Bound" checkboxes at the time of weapon editing..??"Bound" means that the item stays with you forever (you can never drop it, never sell it)."Grapplehook", is a well… A grapplehook; you can attach it to a grapplestone.As for animated weapons, just edit the Items.bmp, find your weapon you want to edit the animation for, then scroll down to where you see the paperdoll version of that weapon (it will be as a row, with what that weapon will look like in-game, in sets of three; two for what it will look like when the character is walking, and the third is for when the character is attacking).Change the weapon animation accordingly.Warning - while you were typing a new reply has been posted. You may wish to review your post.:sad: Link to comment Share on other sites More sharing options...
coolguy007 Posted May 13, 2009 Author Share Posted May 13, 2009 They are in a row but it's still not working…..what should i do???is there something i am missing....?? Link to comment Share on other sites More sharing options...
Admiral Refuge Posted May 13, 2009 Share Posted May 13, 2009 @coolguy007:> They are in a row but it's still not working…..what should i do???> is there something i am missing....??Do you have Paperdoll = 1 in the Data.ini? Link to comment Share on other sites More sharing options...
coolguy007 Posted May 13, 2009 Author Share Posted May 13, 2009 nopes…i didnt had that..!!!Thanks a lot :cheesy: Link to comment Share on other sites More sharing options...
coolguy007 Posted May 13, 2009 Author Share Posted May 13, 2009 i still have problems regarding this…..[http://www.4shared.com/file/105154522/c78b9133/untitled.html](http://www.4shared.com/file/105154522/c78b9133/untitled.html)This is a link to the image that shows my problems….hairs of player appear above helmetcap appears at the neck of playershield and sword in same handWhen i select item sprite from paperdolled list it shows nothing while shows paperdolled item if i select it from non-paperdolledThanks Link to comment Share on other sites More sharing options...
symphonia117 Posted May 14, 2009 Share Posted May 14, 2009 some of the paperdoll items are not properly aligned i think.also, paperdoll is designed like that purposely. you select the weapon from up top that you want to be paperdolled and the game retrieves the sprites from below.honestly… i think its dumb. you should just be able to pick any item and it paperdolls the whole row.but wait... that would make sense. can't have any of that :phaha.~symph Link to comment Share on other sites More sharing options...
coolguy007 Posted May 14, 2009 Author Share Posted May 14, 2009 Then how does the game recognizes what item has paperdoll where ??? Link to comment Share on other sites More sharing options...
Patrick Posted May 14, 2009 Share Posted May 14, 2009 it goes wherever the person put the ietm location in under the paperdoll section. It's a 32x32 box so where ever it's put on. It goes on the person at that location. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted May 14, 2009 Share Posted May 14, 2009 @coolguy007:> Then how does the game recognizes what item has paperdoll where ???Refer to the following image for help:![](http://img17.imageshack.us/img17/9458/itemsh.png) Link to comment Share on other sites More sharing options...
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