Endrelious Posted May 13, 2009 Author Share Posted May 13, 2009 Well for each action(Up, left, down, attack, etc) theres only 3 sprites. I tried adding more but it came out messed. Does anyone know how to add more? Link to comment Share on other sites More sharing options...
Admiral Refuge Posted May 13, 2009 Share Posted May 13, 2009 That's how the engine is setup.The first two, are for walking, and the third, is for the attack frame.You can change it if you know VB, and have the source for the engine (but you'll need Visual Basic 6.0 to edit it).EE3.0 (the new version coming out), will have upwards 8 or so differnet sprites, and multiple rows for one sprite. Link to comment Share on other sites More sharing options...
Endrelious Posted May 13, 2009 Author Share Posted May 13, 2009 I know a bit of VB, Enough to make somewhat major changes(Added a server select, and working on fullscreenish client). How hard will it be to convert to EE 3.0?Heres the fullscreen I'm working on:[![](http://i39.tinypic.com/25fjclx.jpg)](http://i39.tinypic.com/25fjclx.jpg) Link to comment Share on other sites More sharing options...
Admiral Refuge Posted May 13, 2009 Share Posted May 13, 2009 EE3.0 is written in Java, rather than VB Link to comment Share on other sites More sharing options...
endrien Posted May 13, 2009 Share Posted May 13, 2009 well then, Houston we have a problem :(. That means if I start making a game now, I'll have to totally restart it when 3.0 comes?I took a course on java but I still don't know much. And that means I have to edit the source again. Damn! Whens the release date? Link to comment Share on other sites More sharing options...
Admiral Refuge Posted May 13, 2009 Share Posted May 13, 2009 @endrien:> well then, Houston we have a problem :(. That means if I start making a game now, I'll have to totally restart it when 3.0 comes?> I took a course on java but I still don't know much. And that means I have to edit the source again. Damn! Whens the release date?There is no current release date (it is too much pressure on the dev)Though, I have a better answer for you. This is what he said on 3.0:> Its not 3x3, its n x 8\. You may have as many sprites across and its 8 rows. 4 for motion, 4 for attack. Link to comment Share on other sites More sharing options...
Soljah Posted May 13, 2009 Share Posted May 13, 2009 @endrien:> Whens the release date?It was supposed to be released by about January, But those plans changed since Mellowz isn't part of the dev team anymore and HM wants it completely Java. Link to comment Share on other sites More sharing options...
endrien Posted May 13, 2009 Share Posted May 13, 2009 Will it still be sadscript compatible? Would I be able to transfer over things like user maps,items, etc? Link to comment Share on other sites More sharing options...
Admiral Refuge Posted May 13, 2009 Share Posted May 13, 2009 @endrien:> Will it still be sadscript compatible? Would I be able to transfer over things like user maps,items, etc?Here's the topic on the Scripting system, where that is discussed: http://www.touchofdeathforums.com/smf/index.php?topic=42428.0Also, I remember the dev saying that maps can be compatible, but scrolling maps will need a converter. Link to comment Share on other sites More sharing options...
Endrelious Posted May 14, 2009 Author Share Posted May 14, 2009 Aww I may as well wait for this and not start development…..Man....I had a few people that wanted to see PlagueLands turn into a ONRPG soon. Link to comment Share on other sites More sharing options...
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