Noobz Posted June 5, 2009 Author Share Posted June 5, 2009 ![](http://img37.imageshack.us/img37/6761/whatyouthinkforbiginer.png)Tell me what you think and also tell me what i should improve on since this is my first i rate my self a 6/10 lol! :huh:ohh yea it blinks when i attack i think thats cool :D Link to comment Share on other sites More sharing options...
Niko Posted June 5, 2009 Share Posted June 5, 2009 side views are sloppy Link to comment Share on other sites More sharing options...
Noobz Posted June 5, 2009 Author Share Posted June 5, 2009 ok what else people! Link to comment Share on other sites More sharing options...
Noobz Posted June 5, 2009 Author Share Posted June 5, 2009 You think its to small too pls tell me if it is :P Link to comment Share on other sites More sharing options...
Hippoman789 Posted June 5, 2009 Share Posted June 5, 2009 size only matters depending on your game. Link to comment Share on other sites More sharing options...
Guest Posted June 6, 2009 Share Posted June 6, 2009 @Hippoman:> size only matters depending on your game.Size only matters depending on the ratio of the sprite to the tree or any other common object. Size also matters when depicting a mood. If you wish for your game to make the character feel sad or pathetic, then small sprite size and large tile size.@Noobz:> ![](http://img37.imageshack.us/img37/6761/whatyouthinkforbiginer.png)> > Tell me what you think and also tell me what i should improve on since this is my first i rate my self a 6/10 lol! :huh:> > ohh yea it blinks when i attack i think thats cool :DWork on the side view. Its not that bad just the top of the head is way too tall and flat. Most of this is missing depth. Please add depth, and texture. Also, pick more saturated colors. These colors are very bland. Link to comment Share on other sites More sharing options...
Hippoman789 Posted June 6, 2009 Share Posted June 6, 2009 @[ð:> slym¸ link=topic=45764.msg465989#msg465989 date=1244317684]> Size only matters depending on the ratio of the sprite to the tree or any other common object. Size also matters when depicting a mood. If you wish for your game to make the character feel sad or pathetic, then small sprite size and large tile size.or say your game is about shrunken people doing shrunken things. you want a tiny person. Link to comment Share on other sites More sharing options...
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