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Eclipse Origins: Tutorial | Part 3: Using the Map Editor!

Mohenjo Daro

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![alt text](https://i.imgur.com/0PN2AGU.png)

Eclipse Origins has a map editor that works similarly like RPG MAKER. It has 4 options: Tiles (Which can be used to edit the maps), Attributes (Which can be used to place special events) and events (Which can be used to place events you created).
Now all the engines work the same way but opening the map editor is different.

Eclipse Renewal

Once you are an admin, you can press the Insert key on your keyboard or type `/admin` in the chat to open the admin panel.


You can then click on the `Development Panel` button and it will open the map editor along with other editors.

![Admin Panel](https://s26.postimg.cc/kagbepieh/ER_-_Dev_Panel_Button.png)

![Dev Panel](https://i.postimg.cc/T3FmzDY6/Dev-Panel.png)


The `Type` panel will allow you to chose whether you're placing tiles (Layers), Attributes, Blocks, or Events.

* Layers will add graphics to a map.
* Attributes can add things like Blocks (this is not the Type Block), Warps, Resources, and more to allow them to look better and have more going on.
* Blocks allow players to use a tile but limit where they can go from that tile. The Block attribute is much easier and faster to use, but sometimes you will need to use the Block type.
* Events hav etheir own editor and will allow you to do a lot more than a normal NPC. they can warp a player, have multiple dialogues to choose from, and change player and server variables.

![Placement Type](https://s26.postimg.cc/6tjcvy2yx/ER_-_Layer_Type.png)


The `Layers` panel has a list of layers that you can place tiles.
* The ground layer is the very botom layer and everything will be above it.
* The mask layer is just below the player's sprite and is used for this like rocks, the bases of trees, and the bases of houses.
* The fringe layers are above the player and are used for things like the tops of trees and houses.

The scroll bar is used to select the (auto) tile type. The `Clear` button will clear a layer of all tiles placed on it, and the `Fill` button will fill a layer will the tile you have selected.



The list in the middle of the editor is the Map Report. It shows you a list of all the maps and their names. You can use this when you want to link maps, place warps, or use events to send a player somewhere.

![alt text](https://s26.postimg.cc/51qe11rbt/ER_-_Map_Report.png)


Andur Engine

Once you are an admin, open up the developer suite (`dev suite.exe` or `AndurEngine.exe`) and log in with the admin account. Once you login you need to change to `Editor Mode`

![alt text](https://s26.postimg.cc/i7ydkfreh/AE_-_Editor_Mode.png)

This ill change the look of the dev suite quite a bit.

* `Map Editor` will be shown on the left side of the dev suite
![alt text](https://s26.postimg.cc/c8amh1eeh/AE_-_Map_Editor.png)

* The map Layers and Property buttons will be on the top of the screen under the menu strip.
![alt text](https://s26.postimg.cc/mtuhstfih/AE_-_Map_Properties.png)
![alt text](https://s26.postimg.cc/si0sjr9l5/AE_-_Layers.png)

* The other Editors buttons will be on the right side of the screen
![alt text](https://s26.postimg.cc/w1mq9i755/AE_-_Editors.png)

The `Map Editor` will have about the same tools as ER's, however, it has some that ER doesn't have and lacks other features ER has. The biggest difference is just the difference in the layouts. To see what a button does, just hover your mouse over it and it will show a text box with the button's name.


Some Additional Info

These engines all have Tilesets and other resources, but you can also import your own.

Clicking on the `Properties` can be used to set the map's name, map's fog and weather, map's overlay, map's NPCs, map's music, and sound.

The `Properties` button in AE looks like this
![alt text](https://s26.postimg.cc/mtuhstfih/AE_-_Map_Properties.png)

And once you are done, click on the "Send" Button in the bottom and the map will be saved by the server. **Any changes not saved will be lost for good!!***


[Tutorial Index](https://www.eclipseorigins.com/topic/86346/solid-and-mohenjo-s-tutorial-index)

Part 2: [Setting up the engine](https://www.eclipseorigins.com/topic/86167/eclipse-origins-tutorial-part-2-setting-up-the-engine)

Part 4: [NPC Editor](https://www.eclipseorigins.com/topic/86541/eclipse-origins-tutorial-part-4-using-the-npc-editor)

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