Apel12 Posted November 26, 2013 Author Share Posted November 26, 2013 Previously there was no problem on the map, but after I updated engine from version 4.0 to version 4.1.1 the map just like this : ![](http://i39.tinypic.com/2wbw2v8.png)if the pic doesn't appear, link : [http://i39.tinypic.com/2wbw2v8.png](http://i39.tinypic.com/2wbw2v8.png)but, when I open map editor, the tile back to normally: ![](http://www.image-upload.net/di/SYLY/2.png):( Link to comment Share on other sites More sharing options...
Domino_ Posted November 26, 2013 Share Posted November 26, 2013 Maybe there was some updates in map enums or layers, dunno, and converting doesnt affect drawing tiles on screen, go to client and server folder, go to maps, delete map 255 in both folders(or whatever is the last one but both take same) and warp in game to that map and check if you have same error,none of normal members can help because of closed-source, so lets wait for devs to come. ^^ Link to comment Share on other sites More sharing options...
Apel12 Posted November 26, 2013 Author Share Posted November 26, 2013 > Maybe there was some updates in map enums or layers, dunno, and converting doesnt affect drawing tiles on screen, go to client and server folder, go to maps, delete map 255 in both folders(or whatever is the last one but both take same) and warp in game to that map and check if you have same error,none of normal members can help because of closed-source, so lets wait for devs to come. ^^Thanks before for reply, but I still have an error :( this happened in all map, not only one. Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted November 27, 2013 Share Posted November 27, 2013 Well, seeing as you said that this happened after you updated it, I do know your problem, and it's not something you can fix. In the update, as seen with your picture an my 4.0.0 non-updated version, they changed how many layers there are. So, instead of you having: ground, mask 1, mask 2, fringe 1, fringe 2; you have: ground, mask, fringe. This took away those black/blank layers that you are seeing on your screen. In short, it just deleted all of those layers that you had in mask 2 and fringe 2 when you updated. So, all you can do now is just fill it in the best you can and hope that the team puts the other layers back in. I hope this answers your question entirely.P.S. This code is in the sever so you cannot edit it to make more layers, hence I said you can do nothing about it. Link to comment Share on other sites More sharing options...
Apel12 Posted November 28, 2013 Author Share Posted November 28, 2013 > Well, seeing as you said that this happened after you updated it, I do know your problem, and it's not something you can fix. In the update, as seen with your picture an my 4.0.0 non-updated version, they changed how many layers there are. So, instead of you having: ground, mask 1, mask 2, fringe 1, fringe 2; you have: ground, mask, fringe. This took away those black/blank layers that you are seeing on your screen. In short, it just deleted all of those layers that you had in mask 2 and fringe 2 when you updated. So, all you can do now is just fill it in the best you can and hope that the team puts the other layers back in. I hope this answers your question entirely.> > > > P.S. This code is in the sever so you cannot edit it to make more layers, hence I said you can do nothing about it.Thanks for reply :)I have test on my friend computer, there's no problem with the tile. This just happend on my computer, what should I do? :( Link to comment Share on other sites More sharing options...
Apel12 Posted November 28, 2013 Author Share Posted November 28, 2013 The problem is from my VGA driver. I just need to update my vga so now the problem is Solved! :) Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted November 30, 2013 Share Posted November 30, 2013 Well I'm glad to hear it, well I guess what I saw wasn't the problem but it still happens to be there. Link to comment Share on other sites More sharing options...
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