Nooblebob Posted June 17, 2009 Author Share Posted June 17, 2009 I don't really understand what to do… I added the part to the bottom of my main text but he tells me to go to scripts/skills wich I don't have can anyone help?Here is the tutorial im following:[http://www.touchofdeathforums.com/smf/index.php/topic,1844.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,1844.0.html) Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 17, 2009 Share Posted June 17, 2009 Check the documentation.It says "You should now hagve all the extra folders in your scripts directory "So when it says:> go into> scripts > skillsYou should make a "skills" folder in the Server\Scripts\ Directory.Now, it does say that "there are two example files there" or something like that… Well, there isn't.So just use the ini template provided:```[INDEX]Action=MineSkill=MiningSucceeded=MinedRecipe=0Total_recipes=1[1]Min_Level=0Item_Num_Needed=50Stam_Taken=1Take_Total=0Give_total=21_Give_Num=511_Give_Val=01_Give_dur=01_Base_Chance=101_Give_Msg=You mined some copper ore.1_EXP=152_Give_Num=242_Give_Val=12_Give_dur=02_Base_Chance=202_Give_Msg=You break apart a crystal in your mining efforts.2_EXP=25[2]Min_Level=5Item_Num_Needed=50Stam_Taken=1Take_Total=0Give_total=21_Give_Num=521_Give_Val=01_Give_dur=01_Base_Chance=101_Give_Msg=You mined some iron ore.1_EXP=352_Give_Num=242_Give_Val=22_Give_dur=02_Base_Chance=202_Give_Msg=You break apart a crystal in your mining efforts.2_EXP=25```That ini file would be saved in the skills folder as "mining.ini"Either way, that's the ini template for any system; if you go though the tutorial and make some new ini files (such as the woodcutting.ini), you already have the template, you just need to have abit of intuition on this. Link to comment Share on other sites More sharing options...
Nooblebob Posted June 17, 2009 Author Share Posted June 17, 2009 Case 0 Call Baron_Uber_skills(index)'<><><><><>Case 1 Call Baron_Stam_regain(index)Where do I put that?? Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 17, 2009 Share Posted June 17, 2009 @[GrimTech:> Apple link=topic=46558.msg473647#msg473647 date=1245271999]> Case 0> Call Baron_Uber_skills(index)> > '<><><><><>> > Case 1> Call Baron_Stam_regain(index)> > Where do I put that??Well, in his instructions he talks about using the scripted tiles, so I'm going to assume you install them as scripted tiles. Link to comment Share on other sites More sharing options...
Nooblebob Posted June 17, 2009 Author Share Posted June 17, 2009 Ok I got up to the point where it makes a file in your mapextras and I changed it to what the tutorial said.. Now when I walk back on to my tile it says " does not exist" Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 18, 2009 Share Posted June 18, 2009 @[GrimTech:> Apple link=topic=46558.msg473780#msg473780 date=1245276171]> Ok I got up to the point where it makes a file in your mapextras and I changed it to what the tutorial said.. Now when I walk back on to my tile it says " does not exist"What says it doesn't exist? The scripted tile doesn't exist, the file doesn't exist, could you be abit more clearer? Link to comment Share on other sites More sharing options...
balliztik1 Posted June 18, 2009 Share Posted June 18, 2009 The file should be named "MAPNUMBER.ini" Link to comment Share on other sites More sharing options...
Nooblebob Posted June 18, 2009 Author Share Posted June 18, 2009 It doesn't say it doesn't exist anymore. Now I got the file that I get from walkin on the tile and I switch it to the right number. And then I walk on my tile again and nothing happens. Link to comment Share on other sites More sharing options...
Nooblebob Posted June 18, 2009 Author Share Posted June 18, 2009 Can anyone help? Am I missing a step? I can't figure out the problem.. :cry: Link to comment Share on other sites More sharing options...
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