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Common hacking tools?


endrien
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Hey there, I'm currently working on a bit of an anti-hack system for my game and I need to know any common hacking tools used in order to protect against them.
Here's a video of what I have so far, its a Work in progress.
http://www.swfcabin.com/open/1247104504
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Much luck, you'd have to prevent:
  - Applications accessing your memory for RW-operations.
  - Applications accessing your application for W-operations.
  - Applications being a proxy between your client and your server.
  - Applications accessing your NIC for RW-operations.
  - People from comprehending your protocol.

The only security in a network game is to let the server do what the client shouldn't be able to.

Regards,
  Godlord.
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@☹:

> Much luck, you'd have to prevent:
>   - Applications accessing your memory for RW-operations.
>   - Applications accessing your application for W-operations.
>   - Applications being a proxy between your client and your server.
>   - Applications accessing your NIC for RW-operations.
>   - People from comprehending your protocol.
>
> The only security in a network game is to let the server do what the client shouldn't be able to.
>
> Regards,
>   Godlord.

Doubt I'll be able to protect against that much, but at least some noob hackers.
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@zombie0hour:

> Packet Sniffing and Cracking might be an issue. Im not a security expert so I do not know how to prevent them.

There's no way to protect yourself against packet sniffing unless you kill all non-system processes and even then people would be able to do it.

The second problem is solvable by letting the server do the jobs the client shouldn't do (like letting the client set the items, the server should be responsible for that).

The first can be made harder by adding encryption, preferably something like AES and RSA.

Regards,
  Godlord.
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