endrien Posted July 9, 2009 Author Share Posted July 9, 2009 Hey there, I'm currently working on a bit of an anti-hack system for my game and I need to know any common hacking tools used in order to protect against them.Here's a video of what I have so far, its a Work in progress.http://www.swfcabin.com/open/1247104504 Link to comment Share on other sites More sharing options...
Admiral Refuge Posted July 9, 2009 Share Posted July 9, 2009 Packet sniffer-editor-thing. Link to comment Share on other sites More sharing options...
Godlord Posted July 9, 2009 Share Posted July 9, 2009 Much luck, you'd have to prevent: - Applications accessing your memory for RW-operations. - Applications accessing your application for W-operations. - Applications being a proxy between your client and your server. - Applications accessing your NIC for RW-operations. - People from comprehending your protocol.The only security in a network game is to let the server do what the client shouldn't be able to.Regards, Godlord. Link to comment Share on other sites More sharing options...
endrien Posted July 9, 2009 Author Share Posted July 9, 2009 @☹:> Much luck, you'd have to prevent:> - Applications accessing your memory for RW-operations.> - Applications accessing your application for W-operations.> - Applications being a proxy between your client and your server.> - Applications accessing your NIC for RW-operations.> - People from comprehending your protocol.> > The only security in a network game is to let the server do what the client shouldn't be able to.> > Regards,> Godlord.Doubt I'll be able to protect against that much, but at least some noob hackers. Link to comment Share on other sites More sharing options...
zombie0hour Posted July 9, 2009 Share Posted July 9, 2009 Packet Sniffing and Cracking might be an issue. Im not a security expert so I do not know how to prevent them. Link to comment Share on other sites More sharing options...
Godlord Posted July 9, 2009 Share Posted July 9, 2009 @zombie0hour:> Packet Sniffing and Cracking might be an issue. Im not a security expert so I do not know how to prevent them.There's no way to protect yourself against packet sniffing unless you kill all non-system processes and even then people would be able to do it.The second problem is solvable by letting the server do the jobs the client shouldn't do (like letting the client set the items, the server should be responsible for that).The first can be made harder by adding encryption, preferably something like AES and RSA.Regards, Godlord. Link to comment Share on other sites More sharing options...
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