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Changing Class?


rairai5650
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If you are making this game then here is how you do it without changing any script.

Make an Event – Give it choices/multiple choice -- For each answer give a different class (If you have more than 3 classes then make the last option a "More Choices", else make it a "Cancel". I hope this solves/answers you problem/question.
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> If you are making this game then here is how you do it without changing any script.
>
> Make an Event – Give it choices/multiple choice -- For each answer give a different class (If you have more than 3 classes then make the last option a "More Choices", else make it a "Cancel". I hope this solves/answers you problem/question.

Very smart! I saw this being used in Endless Waltz.
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I'm not on my computer right now, but according to that theory..

If you know how to setup a new Tile Type then.. create one, a blank TILE_TYPE_CLASS

then add an attribute on it .. a frame , a scrollbar and a label on fraAttribute on frmEditor_Map, then get the value of the scrollbar and put it on .Data1 on TileTypeRec

On server on playermove or something where it function the Tile you step

use this 

Player(Index).class = Map(MapNum).Tile(X, Y).Data1

Call SendPlayer

English is not my main language so.. i hope you can understand this xD.. if you still having trouble adding it, Contact me.
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