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Black?


ruurd22
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@Pete:

> Change the layer type.
> For the ground, use "ground".
> For things that will be blocked, mask.
> For things to be behind fringe.

That sounds confusing.

You plotted the tiles on the ground layer, which will not add transparency (the black will be visible). If you want transparency (the black will be invisible when transparent) then plot it on either mask or fringe.

Mask and ground are beneath/behind the player, fringe is above/in front of the player. The colour to be transparent is defined by topleft pixel in your tilesheet.

Regards,
  Godlord.
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