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Large Spells


Spencer
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@Spencer:

> All spells seem to go to the top right if it kills them..

Yea (hence why you never see it on the target if it kills them in one hit).  This is because the spell animation is displayed after the damage is done, and if the NPC already died, it will try to still display the animation (but the NPC is dead, so there's nothing to display the animation on).
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@Spencer:

> Ahh okay thanks for the info. Is there a way to make a cooldown on a spell. So you can't cast it so fast?

You can if you script it (e.g. a scripted spell, checks an ini file to see if it's allowed to cast; if so, it casts, sets the ini file to disallow it, and sets a timer to re-allow it abit later).
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