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Is it possible to load maps from an external source?


Dthen
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Using EE 2.7, would it be possible, when a scripted tile is activated, say, to have the client load a map from a file either not in the maps folder or not following the "Map##" file naming syntax?

If so, would this be possible via scripting?
If not, would this be possible via source editing?
If it would be possible via scripting and source editing, which would you recommend and why?
How large a source edit would this require?
Would this be easier in SE 1.0?
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@Dthen:

> Using EE 2.7, would it be possible, when a scripted tile is activated, say, to have the client load a map from a file either not in the maps folder or not following the "Map##" file naming syntax?
>
> If so, would this be possible via scripting?
> If not, would this be possible via source editing?
> If it would be possible via scripting and source editing, which would you recommend and why?
> How large a source edit would this require?
> Would this be easier in SE 1.0?

This would require a source modification. Why? What did you have in mind?
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@Dthen:

> I was thinking it would be useful for having instanced maps that don't affect the game world such as player housing, factories and guild halls.
> How large a source modification would this require and what would it entail?

Instanced maps work the same as normal maps, the main difference is that normal maps keep both local and global or shared data where instanced maps technically only have global data and multiple instances of local data.

Although I don't see why a server would load the maps from another location as that would be fail at several points such as when that specific location is unreachable.

Regards,
  Godlord.
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