crowdz Posted September 15, 2009 Author Share Posted September 15, 2009 Can some clever person make me a combat script, and preferably some sprites for animation on slashes etc, So when weapons are equipped you see them.If it's possible :) Thanks for reading. Hope you can help Link to comment Share on other sites More sharing options...
Rithy58 Posted September 15, 2009 Share Posted September 15, 2009 It is possible but I'm not a professional, I think you can ask at Scripting Section.For seeing the weapon equipped, go to Server folder and open Data.ini.Change Paperdoll=0 to Paperdoll=1Now go in the game and make a new weapon and wear it, you'll see it on your hand.Sincerely,Rithy Link to comment Share on other sites More sharing options...
crowdz Posted September 15, 2009 Author Share Posted September 15, 2009 There are no attack graphics? Link to comment Share on other sites More sharing options...
KillerRazor Posted September 15, 2009 Share Posted September 15, 2009 I'm no expert in scripting or anything, but when you do ask for the script, maybe make it more specific. I believe you should have a solid plan for your game, before you jump into asking for scripts. Tell everyone what you want specifically and then someone is more likely to post. If you aren't that bothered, than that is your choice, just make sure someone's time isn't going to waste.Not sure what you mean by "Attack Graphics"..Good luck ;) Link to comment Share on other sites More sharing options...
Rithy58 Posted September 15, 2009 Share Posted September 15, 2009 Well..I saw people did it but I have no clue how.I don't know if it's Scripting or Source Edit.All I know it it's possible to do it.With scripting, I'm not sure…but you can make a command to display a spell animation in front of the sprite in the OnAttack sub.Sincerely,Rithy Link to comment Share on other sites More sharing options...
KillerRazor Posted September 15, 2009 Share Posted September 15, 2009 Maybe create a new module that will do it? Link to comment Share on other sites More sharing options...
Rithy58 Posted September 15, 2009 Share Posted September 15, 2009 @KillerRazor:> Maybe create a new module that will do it?Why waste time to do that?You already have the script that activate every time you attack.So just add a little script that display a Spell Animation and make the attack animation you want in the Spell.bmp.In fact, here's the command :> Call SpellAnim(SpellNum, map, x, y)> –---->   Call SpellAnim(spellnum, map, x, y)>   - displays the animation on the specified map and x and y position>   Example: Call SpellAnim(5, 1, 10, 12)Sincerely,Rithy Link to comment Share on other sites More sharing options...
KillerRazor Posted September 15, 2009 Share Posted September 15, 2009 Meh suppose. I don't know ANY coding, so don't be surprised if I say something stupid, but I admit, that is pretty obvious. Just IMO it would be cleaner. But using an existing module would do. It works :PI wouldn't excpect the project lasts long anyway, but no pointing fingers. Link to comment Share on other sites More sharing options...
crowdz Posted September 15, 2009 Author Share Posted September 15, 2009 first of all I meant script so it would show the weapon when you equipped it, but when I said attack, i meant an animation to make the sword slash when you attack etc. Anyway is there a way to show armour in the same way as weapons? Link to comment Share on other sites More sharing options...
KillerRazor Posted September 15, 2009 Share Posted September 15, 2009 Yes, just do what Rithy said and select a paperdolled Armour sprite to do it. And what Rithy suggested would do what you want. It would show a spell animation from the sheet, infront of the weapon, to create the effect of a sword slash, but not fire a spell. Just a mask really. You'd need to select the animation you want, or create one I suppose. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted September 15, 2009 Share Posted September 15, 2009 Paperdoll… already posted...You have to make the items paperdolled yourself. Newbies should try to avoid paperdoll, it makes the GFX a lot harder.Warning - while you were typing a new reply has been posted. You may wish to review your post. Link to comment Share on other sites More sharing options...
crowdz Posted September 15, 2009 Author Share Posted September 15, 2009 My paperdoll is set to 1, but even the paperdolled armour doesn't show up. Am I doing it wrong or do I need to create my own armours for it to work. Link to comment Share on other sites More sharing options...
Rithy58 Posted September 15, 2009 Share Posted September 15, 2009 Well if you have the default sheet, then you're fine.Make sure when you make the item, you select the right graphic.It's a one picture. And you click that one picture.If you selected the picture that have a lot of rows, then you did it wrong.If you're not using the default item sheet that come with the download then the sheet is wrong.Sincerely,Rithy Link to comment Share on other sites More sharing options...
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