KillerRazor Posted September 26, 2009 Author Share Posted September 26, 2009 Ok. What I'm looking for is a code that will create a spell animation over the front of guns in the game, so that I can implement different muzzle flashes and effects. It also needs to incorporate sounds which can be set to a certain folder. The code needs to be able to incorporate all the new weapons I add.If you complete this for me, I will have no problem with adding credit to the credits, and giving you a special item when the game is up.Thanks,-KGB Link to comment Share on other sites More sharing options...
Patrick Posted September 26, 2009 Share Posted September 26, 2009 Like a particle system? Link to comment Share on other sites More sharing options...
KillerRazor Posted September 26, 2009 Author Share Posted September 26, 2009 No, because a particle system would be WAY to complex. I've seen engines with them in, but I'm talking about an animation to be placed like a paperdolled item, over the weapon. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted September 26, 2009 Share Posted September 26, 2009 Try a spell.```Call SpellAnim (Spell, GetPlayerMap (index), GetPlayerX (index), GetPlayerY (index))```Then just make the shooting a spell that's fast, spells go over paperdoll, so it will work. Link to comment Share on other sites More sharing options...
KillerRazor Posted September 26, 2009 Author Share Posted September 26, 2009 Right, that should work. Wanted a neater method, but that is all I have for now.. I'm removing the spells panel, so I guess that will be a use for it. Link to comment Share on other sites More sharing options...
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