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Whats your oponion on classes, for like a dungeon runner kinda game, go into a dungeon, fight, come out, upgrade, back in… Alot, or not to many? I think not to many, just the basics for THAT sort of game, 2 type of healers, 1 wow druid all around like class, 2 tanks, 2 dps, and 2 ranged, thats what I think, whats your opinoin?
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I wouldn't steal their concepts so blatantly I'd suggest playing Tatics A/A2 and re working the system to match your game style. I've tried to take things from a lot of the rpg's I've played over the years when working on mine. The toughest thing I've found is keeping everything balanced.
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ive got 27 classes lol.

Archer - Uses bows and arrows
Bard - Sings to cause effects
Beastmaster - Controls other monsters
Berserker - Attacks uncontrollably
Black Mage - Uses magic to harm enemies
Blue Mage - Learns enemy skills
Chemist - Uses items more effectively
Dancer - Dances to cause effects
Dark Knight - Sacrifices self to cause damage
Dragoon - Uses spears and jump attacks
Fighter - Physical fighter who uses various attacks.
Gambler - Abilities are based on chance
Geomancer - Uses spells related to battlefield
Gunner - Uses rifles or pistols
Knight - Physical class that relies exclusively on high defense and attack.
Magic Knight - Combines black magic and physical attacks
Mime - Copies the last action by an ally
Monk - Fights with bare hands and chakra
Ninja - Throws items to cause damage
Onion Knight - has no abilities, but can equip special equipment and various abilities based on other jobs.
Paladin - Combines physical strength with white magic and can cover allies.
Red Mage - Can cast white and black magic
Samurai - Throws money at enemy to cause damage
Scholar - Can look at enemy statistics
Soldier - Sword user who reduces enemy stats.
Summoner - Summons huge monsters to fight
Thief - Steals from enemy
Time Mage - Uses magic to speed up or slow down actions
Warrior - Initial sword user class.
White Mage - Uses magic to heal allies
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@Apocalypse:

> ive got 27 classes lol.
>
> Archer - Uses bows and arrows
> Bard - Sings to cause effects
> Beastmaster - Controls other monsters
> Berserker - Attacks uncontrollably
> Black Mage - Uses magic to harm enemies
> Blue Mage - Learns enemy skills
> Chemist - Uses items more effectively
> Dancer - Dances to cause effects
> Dark Knight - Sacrifices self to cause damage
> Dragoon - Uses spears and jump attacks
> Fighter - Physical fighter who uses various attacks.
> Gambler - Abilities are based on chance
> Geomancer - Uses spells related to battlefield
> Gunner - Uses rifles or pistols
> Knight - Physical class that relies exclusively on high defense and attack.
> Magic Knight - Combines black magic and physical attacks
> Mime - Copies the last action by an ally
> Monk - Fights with bare hands and chakra
> Ninja - Throws items to cause damage
> Onion Knight - has no abilities, but can equip special equipment and various abilities based on other jobs.
> Paladin - Combines physical strength with white magic and can cover allies.
> Red Mage - Can cast white and black magic
> Samurai - Throws money at enemy to cause damage
> Scholar - Can look at enemy statistics
> Soldier - Sword user who reduces enemy stats.
> Summoner - Summons huge monsters to fight
> Thief - Steals from enemy
> Time Mage - Uses magic to speed up or slow down actions
> Warrior - Initial sword user class.
> White Mage - Uses magic to heal allies

No way are you going to have the time to flesh all of these classes out properly.
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@B-O-N:

> Then it's time + creativity
>
> @ Munro : I didn't catch that, but yeah, wtflol.

how im going to do the skills is quite simple, just the basic skills, and u can upgrade them, rank 1, 2 and so on… and then a few cooler spells there.

As for races, im going to make the following:

Wood Elf
Dark Elf
Dwarf
Hobbit
Foxinta [Human like fox]
Human
Giant
Grizzle [Human like bear]
Tigre/Tigress [Human like tigers]
Orc
Troll
Skeleton

:) Creates some varietes
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I would suggest using basic and simple classes for this.

Classes like:
Warrior
Priest
Archer
Necromancer
Defender

I would also suggest having no more then 5 classes for this, very simple game.

Also, what would be the story? Kinda like Diablo? Except having 100 levels?
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