francot514 Posted February 23, 2014 Author Share Posted February 23, 2014 I want to ask how the events works in clientside, they are setted up for each player individually or will be global for all players, also how to make story oriented events like intro, or plot events… Link to comment Share on other sites More sharing options...
Stein Posted February 23, 2014 Share Posted February 23, 2014 Unless you set them as global the server will send an instanced version to each player, so they all get their own private copy of an event. For instance in a scene I designed you'd be hit by a car and be shown a hospital scene, but only you would be able to see this and everyone else would get his own copy of the event.As for story and plot, that depends on what you have written yourself. But working with variables and triggers on different pages can make for some interesting systems. Link to comment Share on other sites More sharing options...
francot514 Posted February 23, 2014 Author Share Posted February 23, 2014 Ok, i understand about events, what im trying to do is this, making a intro scene to the players, where you need to make some decitions, after that based on your choice, you will be oriented to specific different story quest. Link to comment Share on other sites More sharing options...
Stein Posted February 23, 2014 Share Posted February 23, 2014 So a parallel event with a bunch of options and conditional branches. Nothing too complex. Link to comment Share on other sites More sharing options...
francot514 Posted February 25, 2014 Author Share Posted February 25, 2014 Ok, can you show me some example of how it will be parrallel events…PD. offtopic: you can tell me if my recently posted adventure world online project was deleted i cant see it... Link to comment Share on other sites More sharing options...
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