Clastic Posted November 4, 2009 Author Share Posted November 4, 2009 Do i have to build up my own calculations of the stat scaling based on level and amount. or is there a formula for it? or is it just "LAWL MY ATK IT HIGHER THEN UR DEF!" and if so, how does magic and range scale into it with damage and so on. Link to comment Share on other sites More sharing options...
balliztik1 Posted November 4, 2009 Share Posted November 4, 2009 Strength \ 2 = bonus to damageDefense \ 5 = bonus to defenseNothing more, nothing less. Link to comment Share on other sites More sharing options...
Clastic Posted November 4, 2009 Author Share Posted November 4, 2009 so lik for boss fights, how would i make it so it scales so the boss doesnt one shot a tank, but also makes the tank able to be hit, but it doesnt just run crazy and hit who ever it wants. (lik i guess the better question im trying to ask is there a way to create a defense cap that doesnt allow you to be crit'd but still take damage.) ? and same with magic users. im hoping magic doesnt scale with strength…...and the crit bonus from speed? is there lik a set amount to = 100% and cant it be changed in the source to scale with levels? Also can u create an aggro table? where the tank creates more threat based on class the the magical user or the melee so they dont get one shotted every time they attack. Link to comment Share on other sites More sharing options...
balliztik1 Posted November 4, 2009 Share Posted November 4, 2009 You could create a system like that. Unfortunately, Eclipse has nothing close to it, as is. It'd be a complete revamp of the combat system. Link to comment Share on other sites More sharing options...
Clastic Posted November 4, 2009 Author Share Posted November 4, 2009 Damn…I need to get my buddy to start scripting then...Thanks alot man :]i've just be having trouble on how to create weapons and armor that would fit right for every class and not make one better to pick then the other.... Link to comment Share on other sites More sharing options...
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