so lik for boss fights, how would i make it so it scales so the boss doesnt one shot a tank, but also makes the tank able to be hit, but it doesnt just run crazy and hit who ever it wants. (lik i guess the better question im trying to ask is there a way to create a defense cap that doesnt allow you to be crit'd but still take damage.) ? and same with magic users. im hoping magic doesnt scale with strength…...and the crit bonus from speed? is there lik a set amount to = 100% and cant it be changed in the source to scale with levels? Also can u create an aggro table? where the tank creates more threat based on class the the magical user or the melee so they dont get one shotted every time they attack.