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"Better" Item making


devilbleep
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@Mr.Apples:

> [![](http://www.freemmorpgmaker.com/files/imagehost/pics/90aa1fac84085401fb7674fde79cca6d.png)](http://www.freemmorpgmaker.com/files/imagehost/#90aa1fac84085401fb7674fde79cca6d.png)
> Item making would be so much easier if it was just like this. :)
> Don't you agree?

If you mean the paperdolling… I agree over a hundred fucking percent, to the degree of a need for swearing. Or maybe I should put feverishly...

but, yes. I hate the current system, it has a limit and everything, and I don't understand how it works D: ...
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@Mr.Apples:

> [![](http://www.freemmorpgmaker.com/files/imagehost/pics/90aa1fac84085401fb7674fde79cca6d.png)](http://www.freemmorpgmaker.com/files/imagehost/#90aa1fac84085401fb7674fde79cca6d.png)
> Item making would be so much easier if it was just like this. :)
> Don't you agree?

I do agree.
I'm all for the simplicity. But taking the time to re-program something that's unneeded could take some time.
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I'll look into it… Need to find out where it is first, though? D:

Edit;

This is part of it, right? Can anybody... **decode**, it? I'm not familiar with a number of these commands.

```
      ' PLAYER 32 X 64 BLIT LEGS
                If Player(MyIndex).legs > 0 Then
                    rec.Top = Item(Player(MyIndex).legs).Pic * 64 + PIC_Y
                    rec.Bottom = rec.Top + PIC_Y
                    Call DD_BackBuffer.BltFast(X, y, DD_ItemSurf, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY)
                End If

```
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@[SB:

> Soul link=topic=54599.msg578964#msg578964 date=1259283598]
> Doesn't make sense.
>
> *turns head sideways*
>
> Oh that's better.
>
> It checks if the player is wearing anything on their legs, if so, it renders it below the player, not sure about DD_BackBuffer though.

DirectDraw_Something.

Also, wrong peice of code then, I guess. Ah well.
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