gamerdudedude Posted December 3, 2009 Author Share Posted December 3, 2009 Is there any attribute that blocks both players and npcs? Block doesnt, and neither does guild block or any of the others. If there is no tile like this, would it be possible to script one?I need help, as if there is no answer to this my game will get pwnt. Link to comment Share on other sites More sharing options...
Keebler Elf Posted December 3, 2009 Share Posted December 3, 2009 I was pretty positive the blocked attribute already did block both npc's and players.(atleast it always did for me) Link to comment Share on other sites More sharing options...
Kite Posted December 3, 2009 Share Posted December 3, 2009 That's odd, what eclipse are you using.As far as I know block does block both, in stable, and 2.7 Link to comment Share on other sites More sharing options...
damian666 Posted December 3, 2009 Share Posted December 3, 2009 it does, it blocks both…Damian666 Link to comment Share on other sites More sharing options...
Keebler Elf Posted December 3, 2009 Share Posted December 3, 2009 I suggest that you redownload eclipse if you can not fix this problem. Link to comment Share on other sites More sharing options...
gamerdudedude Posted December 4, 2009 Author Share Posted December 4, 2009 thanks. ill do a few tests to see if you are right.effort to redownload though… Link to comment Share on other sites More sharing options...
balliztik1 Posted December 4, 2009 Share Posted December 4, 2009 As of the latest revision, this is fixed. All tiles that block players also block NPCs. Link to comment Share on other sites More sharing options...
gamerdudedude Posted December 4, 2009 Author Share Posted December 4, 2009 even guild block? cos i use that for most of my tiles, as it lets arrows through. Link to comment Share on other sites More sharing options...
balliztik1 Posted December 4, 2009 Share Posted December 4, 2009 I believe so.@Ballie:> @Anna:> > > Any of those "minor bugs" issues with map attributes? Specifically how every attribute except for block and NPC avoid allows NPCs to enter that tile, even ones that shouldn't? Sign, Class Block, Guild Block, Roof Block, and the like? It really puts a cramp to mapping.> > No, these are not addressed. This change would take literally less than a minute. Not sure if the release is all packaged up, yet, though.> Eww, just looked through the CanNPCMove function a bit more extensively and I want to rewrite it anyway. I'll go ahead and make the changes. Not sure if they'll make it in just yet, though.> Okay, the CanNPCMove function now checks for blocked, NPC avoid, class block, guild block, sign, roof block, on click, key, and door tiles, with the latter two checking if the key/door has been opened. Any else?Yeah, looks like they are included in the latest revision. Link to comment Share on other sites More sharing options...
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