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Paperdoll


XxSoulSlayerxX
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urgh sorry if im asking this but ive never paperdolled before and im wondering why this happens

without equip:

[![](http://img88.imageshack.us/img88/3309/loooll.jpg)](http://img88.imageshack.us/I/loooll.jpg/)

and with equip:

[![](http://img97.imageshack.us/img97/6204/loool2.jpg)](http://img97.imageshack.us/I/loool2.jpg/)

for some reason the equipment is below him instead of on him

any reason to fix this? or is it the Sprites.GFX

sorry if this has already been posted or something but I didnt see anything familiar to this one so…..

and yew can only see half of his body

:lipsrsealed:
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Haven't looked over this, but start here. Hopefully this tutorial will teach you a thing or two-

http://www.touchofdeathforums.com/smf/index.php/topic,19092.0.html

Your sprites are cut off because you've probably got them set to 32x32 instead of 32x64, somewhere in those .ini files.
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@Azuru:

> urgh sorry if im asking this but ive never paperdolled before and im wondering why this happens
>
> without equip:
>
> [![](http://img88.imageshack.us/img88/3309/loooll.jpg)](http://img88.imageshack.us/I/loooll.jpg/)
>
> and with equip:
>
> [![](http://img97.imageshack.us/img97/6204/loool2.jpg)](http://img97.imageshack.us/I/loool2.jpg/)
>
> for some reason the equipment is below him instead of on him
>
> any reason to fix this? or is it the Sprites.GFX
>
> sorry if this has already been posted or something but I didnt see anything familiar to this one so…..
>
> and yew can only see half of his body
>
> :lipsrsealed:

Are you using 32x64 sprites (spritesize=1)? Cuz he doesnt appear to have legs… If you are using 32x64 sprites the legs should be in the bottom half and the head in the top half of two split 32x32 tiles... (that probably sounds confusing but thats how eclipse works).. basically theres the bottom half (32x32) and the top half (32x32).... you may just need to move that armor up one 32x32 square so that its showing on his body instead of his feet (assuming youre using 32x64).... if the sprite size is 32x32 (spritesize=0) then the paperdoll could only be in one spot anyways as well the body... not two split parts. hope that makse sense!
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@Murdoc:

> @Azuru:
>
> > urgh sorry if im asking this but ive never paperdolled before and im wondering why this happens
> >
> > without equip:
> >
> > [![](http://img88.imageshack.us/img88/3309/loooll.jpg)](http://img88.imageshack.us/I/loooll.jpg/)
> >
> > and with equip:
> >
> > [![](http://img97.imageshack.us/img97/6204/loool2.jpg)](http://img97.imageshack.us/I/loool2.jpg/)
> >
> > for some reason the equipment is below him instead of on him
> >
> > any reason to fix this? or is it the Sprites.GFX
> >
> > sorry if this has already been posted or something but I didnt see anything familiar to this one so…..
> >
> > and yew can only see half of his body
> >
> > :lipsrsealed:
>
> Are you using 32x64 sprites (spritesize=1)? Cuz he doesnt appear to have legs… If you are using 32x64 sprites the legs should be in the bottom half and the head in the top half of two split 32x32 tiles... (that probably sounds confusing but thats how eclipse works).. basically theres the bottom half (32x32) and the top half (32x32).... you may just need to move that armour up one 32x32 square so that its showing on his body instead of his feet (assuming youre using 32x64).... if the sprite size is 32x32 (spritesize=0) then the paperdoll could only be in one spot anyways as well the body... not two split parts. hope that makse sense!

it makes sense yeh but im not quite a pro of paperdolling as I said ive never paperdolled before

I changed the spritesize to 0 or 1 or even tried 2 and same with paperdoll= 1/2/3

but moving the items might take a while as there are a bunch of items and I dont actully have any idea how to do all that too to make it fit

here are the GFX im currently using

I know its alot to ask but could yew actully do it?

[![](http://img145.imageshack.us/img145/5165/spriteso.png)](http://img145.imageshack.us/I/spriteso.png/)

and then the items

(I dont know if these are the correct items but im using them and it works)

but the problem is that they go to diffrent place

but the items seem good to me

SEE I HAVE MORE ITEMS BUT THEY ARE TOO BIG TO UPLOAD
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@Azuru:

> @Murdoc:
>
> > Are you using 32x64 sprites (spritesize=1)? Cuz he doesnt appear to have legs… If you are using 32x64 sprites the legs should be in the bottom half and the head in the top half of two split 32x32 tiles... (that probably sounds confusing but thats how eclipse works).. basically theres the bottom half (32x32) and the top half (32x32).... you may just need to move that armour up one 32x32 square so that its showing on his body instead of his feet (assuming youre using 32x64).... if the sprite size is 32x32 (spritesize=0) then the paperdoll could only be in one spot anyways as well the body... not two split parts. hope that makse sense!
>
> it makes sense yeh but im not quite a pro of paperdolling as I said ive never paperdolled before
>
> I changed the spritesize to 0 or 1 or even tried 2 and same with paperdoll= 1/2/3
>
> but moving the items might take a while as there are a bunch of items and I dont actully have any idea how to do all that too to make it fit
>
> here are the GFX im currently using
>
> I know its alot to ask but could yew actully do it?
>
> [![](http://img145.imageshack.us/img145/5165/spriteso.png)](http://img145.imageshack.us/I/spriteso.png/)
>
> and then the items
>
> (I dont know if these are the correct items but im using them and it works)
>
> but the problem is that they go to diffrent place
>
> but the items seem good to me
>
> SEE I HAVE MORE ITEMS BUT THEY ARE TOO BIG TO UPLOAD

I should be able to figure it out for you once I get home. I'm at work atm. But I'll see what I can do with it later on. Shouldn't be too hard since I've done paperdoll quite a few times.  :cheesy:
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@Murdoc:

> @Azuru:
>
> > @Murdoc:
> >
> > > Are you using 32x64 sprites (spritesize=1)? Cuz he doesnt appear to have legs… If you are using 32x64 sprites the legs should be in the bottom half and the head in the top half of two split 32x32 tiles... (that probably sounds confusing but thats how eclipse works).. basically theres the bottom half (32x32) and the top half (32x32).... you may just need to move that armour up one 32x32 square so that its showing on his body instead of his feet (assuming youre using 32x64).... if the sprite size is 32x32 (spritesize=0) then the paperdoll could only be in one spot anyways as well the body... not two split parts. hope that makse sense!
> >
> > it makes sense yeh but im not quite a pro of paperdolling as I said ive never paperdolled before
> >
> > I changed the spritesize to 0 or 1 or even tried 2 and same with paperdoll= 1/2/3
> >
> > but moving the items might take a while as there are a bunch of items and I dont actully have any idea how to do all that too to make it fit
> >
> > here are the GFX im currently using
> >
> > I know its alot to ask but could yew actully do it?
> >
> > [![](http://img145.imageshack.us/img145/5165/spriteso.png)](http://img145.imageshack.us/I/spriteso.png/)
> >
> > and then the items
> >
> > (I dont know if these are the correct items but im using them and it works)
> >
> > but the problem is that they go to diffrent place
> >
> > but the items seem good to me
> >
> > SEE I HAVE MORE ITEMS BUT THEY ARE TOO BIG TO UPLOAD
>
> I should be able to figure it out for you once I get home. I'm at work atm. But I'll see what I can do with it later on. Shouldn't be too hard since I've done paperdoll quite a few times.  :cheesy:

thnx id appreciate that
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So here's the solution.

*Make sure Spritesize=0 in Data.ini*

The pictures posted below show:

1) The Sprite sheet placement
2) The Item Sheet used for 32x32 paperdoll. I used an armour for this paperdoll.
3) A screenshot of how the sprite must be in the 32x32 square. (with a grid of 32x32 the feet should be above the line.).
4) The paperdoll in action.

1)

[![](http://www.freemmorpgmaker.com/files/imagehost/pics/ffe8ff7e4d4456303da82e0db62da356.bmp)](http://www.freemmorpgmaker.com/files/imagehost/#ffe8ff7e4d4456303da82e0db62da356.bmp)

2)

![](http://i475.photobucket.com/albums/rr118/theheatband/Items.jpg)

3)

![](http://i475.photobucket.com/albums/rr118/theheatband/JONNY-CARSON-2010-apr-25-003.jpg)

4)

![](http://i475.photobucket.com/albums/rr118/theheatband/Screenshot_4-1.jpg)

![](http://i475.photobucket.com/albums/rr118/theheatband/Screenshot_5.jpg)
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